tag:blogger.com,1999:blog-5124770754805827894.post3024318488077201639..comments2023-06-15T11:59:39.572-04:00Comments on DYVERS: Using Morale in Dungeons & Dragons Without Bringing Dice Into It.Dyvershttp://www.blogger.com/profile/06032957275132817602noreply@blogger.comBlogger14125tag:blogger.com,1999:blog-5124770754805827894.post-49139041874846220412017-01-22T17:19:44.285-05:002017-01-22T17:19:44.285-05:00Dang it had to delete my first one for a typo. Yes...Dang it had to delete my first one for a typo. Yes, I used to think that. But, I've changed my mind. I would agree that a DM shouldn't say "Your character can't do that because they aren't like that." Who is the DM to say what someone's character is like after all. But, morale is more of an involuntary response imposed by a rule mechanic. And, the rules have lots of Dogstarhttps://www.blogger.com/profile/14033759045789835744noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-13468065211952650612017-01-22T04:55:28.479-05:002017-01-22T04:55:28.479-05:00The whole notion of "game balance" taugh...The whole notion of "game balance" taught players that sitting a fight out has a good chance of survival, too, because enemies should never be much stronger than they are ... It's computer game logic, really. Add to that that players are far more tolerant about their characters pain than they are about their own (being aware it is fiction and all that) and you get a huge discrepancyJens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-44651773848466145002017-01-21T21:32:07.280-05:002017-01-21T21:32:07.280-05:00As Cook suggests, it is best to consider the motiv...As Cook suggests, it is best to consider the motivations of the monster(s) when determining morale (I only use die rolls to break ties when it comes to morale). Depending on your campaign, any monster, even undead, might break off a fight under certain conditions. For instance, in my game, wights are tomb guardians and wraiths are grave good guardians. Wights attack intruders but don't pursueMphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-12080201891546247612017-01-21T20:39:57.438-05:002017-01-21T20:39:57.438-05:00Cool! I'm checking them out now.Cool! I'm checking them out now. Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-7774030433326492842017-01-21T20:39:13.023-05:002017-01-21T20:39:13.023-05:00Adding a morale rule for the players though runs c...Adding a morale rule for the players though runs counter to the spirit of the game. As DMs we're not supposed to have rolls overrule the players' choices unless they're specifically compelled through magical means. Cook even admonishes would be Dungeon Masters repeatedly in the 2e DMG that you should not do so.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-90700342249481703512017-01-21T20:36:34.442-05:002017-01-21T20:36:34.442-05:00Cool! I'm slowly catching back up on you Dougl...Cool! I'm slowly catching back up on you Douglas!Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-14918831397984400652017-01-21T20:35:56.826-05:002017-01-21T20:35:56.826-05:00This ^^ has been my experience more often than not...This ^^ has been my experience more often than not.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-80874487974483991942017-01-21T19:45:03.561-05:002017-01-21T19:45:03.561-05:00*"your post, I'm NOW seeing these..."...*"your post, I'm NOW seeing these..." Stelios V. Perdioshttps://www.blogger.com/profile/05466676702515521939noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-39737966657808709342017-01-21T18:57:01.732-05:002017-01-21T18:57:01.732-05:00Check out "Table 50: Situational Modifiers&qu...Check out "Table 50: Situational Modifiers" on page 71. After I've read you post, I'm not seeing these in a different light. Rather than straight mechanical bonuses and penalties, they're ideas for a DM to tailor an encounter or an adventure. <br /><br />For example: "Creature has lost 25% of its hp" <br /><br />What if the goal of a low-level adventure isn't Stelios V. Perdioshttps://www.blogger.com/profile/05466676702515521939noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-39205502876399010932017-01-21T18:45:40.647-05:002017-01-21T18:45:40.647-05:00The group I'm gaming with has, upon occasion, ...The group I'm gaming with has, upon occasion, attempted to flee battle . . . but they always wait until it is too late and -- at the least -- most of them die. To be fair, they always bite off more than they can chew and so my "monsters" rarely have enough time to "lose heart" and run away themselves.Mystic Scholarhttps://www.blogger.com/profile/07593826779432906953noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-46597397299759986792017-01-21T17:00:10.291-05:002017-01-21T17:00:10.291-05:00Seems like we are on a similar wavelength. I poste...Seems like we are on a similar wavelength. I posted similar thoughts a bit over a week ago. My player's also rarely retreated. My conclusion is player's, sitting at a table, just don't feel the seriousness of a situation. Ultimately, I think implementing a morale rule for player characters might well add something to the game. Come to think of it, the Call of Cthulhu sanity check is Dogstarhttps://www.blogger.com/profile/14033759045789835744noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-2393935628235328822017-01-21T16:13:53.450-05:002017-01-21T16:13:53.450-05:00I have a lot of morale considerations baked into D...I have a lot of morale considerations baked into Dragon Heresy. It's one of the "big" adds in the rules over the basic SRD5.1Douglas Colehttps://www.blogger.com/profile/04292678529266123501noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-49643443860250641652017-01-21T16:11:07.555-05:002017-01-21T16:11:07.555-05:00Amazing, and with the group I'm currently play...Amazing, and with the group I'm currently playing with we've yet to turn even though I'm fairly certain we should have several times now.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-10962341907700087402017-01-21T16:03:54.975-05:002017-01-21T16:03:54.975-05:00Interesting post. Toward the end (about PCs retrea...Interesting post. Toward the end (about PCs retreating) the tangential thought occurred to me how much different groups of players can vary in their approach fleeing/falling back. In the game I'm currently playing, our group turned tail mid-battle and bolted twice in our last session alone.Chris C.https://www.blogger.com/profile/08655640273250716377noreply@blogger.com