tag:blogger.com,1999:blog-5124770754805827894.post607545965283184604..comments2023-06-15T11:59:39.572-04:00Comments on DYVERS: A Question Dyvershttp://www.blogger.com/profile/06032957275132817602noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-5124770754805827894.post-7519968301556693662013-10-30T23:25:30.727-04:002013-10-30T23:25:30.727-04:00Whoops! Sorry I didn't see this comment until ...Whoops! Sorry I didn't see this comment until this evening Everett! :(<br /><br />I like the idea of having the spell caster pick "cure disease X" but the problem is that either you would have to greatly limit the amount of diseases available to you as a Dungeon Master or you would have to group them (which can be done but quickly becomes laborious in the effort). <br /><br />"Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-70952066664142971752013-10-12T10:04:10.971-04:002013-10-12T10:04:10.971-04:00I think there are to many spells that do to many t...I think there are to many spells that do to many things. The cure disease spell should be broken up into "cure x disease". This would make the spell caster have to pick and choose which to prepare or learn and have a need to roleplay finding out what diseases will be in the region. <br /><br />I've never really liked how any edition of d&d deals with diseases on PCs but on NPCs Anonymoushttps://www.blogger.com/profile/01589487039555706981noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-27740741554745124532013-10-12T08:02:59.748-04:002013-10-12T08:02:59.748-04:00Thanks for the good ideas +Arnold K.Thanks for the good ideas +Arnold K.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-78953210977390429292013-10-12T08:02:12.259-04:002013-10-12T08:02:12.259-04:00Thanks for the link +Michael Raston!Thanks for the link +Michael Raston!Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-13518920388567573292013-10-12T03:38:54.393-04:002013-10-12T03:38:54.393-04:00Eh. If you make them easy to cure (Cure Disease s...Eh. If you make them easy to cure (Cure Disease spell) they just become a spell tax. If you make them hard to avoid, they become as pointless as tripping over your own feet.<br /><br />But you can make them worthwhile. Think of them as a kind debility that certain monsters inflict, aside from the usual hp/death stuff. Compare them with level drain.<br /><br />Also, consider changing the Cure Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-80218234735959165472013-10-12T02:34:19.196-04:002013-10-12T02:34:19.196-04:00The more diseases and disorders the better! Here&#...The more diseases and disorders the better! Here's a pretty gnarly Necrotic Ailment table should add some pestilence to your campaign: http://www.rolang.com/archives/327Michael Rastonhttps://www.blogger.com/profile/06734236115196223000noreply@blogger.com