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Saturday, January 3, 2026

The Trouble with War

 Recently I introduced a war into my home game. Two factions aligned against each other and they began fighting in the capital of Bissel, Thornward. The immediate action was easy to narrate. I described scenes of chaos and fighting around the players. Explosions happened down streets, dead bodies were left behind and the sounds of combat could be heard off in the distance. 

 Where things get difficult is when you begin to have the war exist outside the players immediate awareness. Where are the forces? Who is winning? Who are the good guys?

 These are questions I'm struggling with at the current moment, but I'm thinking that looking to war gaming for the answer may provide me with a way to resolve all this. Maybe.