tag:blogger.com,1999:blog-5124770754805827894.post2746672197101624847..comments2023-06-15T11:59:39.572-04:00Comments on DYVERS: Make it CountDyvershttp://www.blogger.com/profile/06032957275132817602noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-5124770754805827894.post-56428107843485852322014-01-10T00:34:31.524-05:002014-01-10T00:34:31.524-05:00Got some for you here
http://dyverscampaign.blogs...Got some for you here<br /><br />http://dyverscampaign.blogspot.com/2014/01/the-reject-pile.htmlDyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-19549439569522755902014-01-07T14:25:19.383-05:002014-01-07T14:25:19.383-05:00It's a good collection of ideas. The back stor...It's a good collection of ideas. The back story and how the characters are connected works as long as the mortality in the game is not too high. It gets confusing if 2 characters are brothers and one dies. What definitely makes a strong connection at first, will alienate the connection to the next character (even more so if the first connection was well established). But it always depends on Jens D.https://www.blogger.com/profile/18394303166081684904noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-57328743442454646372014-01-07T10:10:25.083-05:002014-01-07T10:10:25.083-05:00I like the three goals thing; I'm definitely g...I like the three goals thing; I'm definitely going to use that in the future. One thing I like to do at the beginning of each session is ask the players questions about their character's past or their motivations or how a recent campaign event impacted them. The goal is to try and get them thinking in character, and sometimes it's a useful way to transition from the pre-game bullshit Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-8023056907792290302014-01-06T21:05:08.956-05:002014-01-06T21:05:08.956-05:00I like the one for the three goals. I may have to...I like the one for the three goals. I may have to steal that.<br /><br />DnD doesn't usually include much in the way of character development beforehand. It's absolutely an area that can be expanded upon.<br /><br />I usually give tiny amounts of XP to players for answering little backstory bits like that. They can complete them at any time, so players often fill them out at character Arnold Khttps://www.blogger.com/profile/12603155377769597516noreply@blogger.com