tag:blogger.com,1999:blog-5124770754805827894.post36958726778943920..comments2023-06-15T11:59:39.572-04:00Comments on DYVERS: A Few Thoughts on Making Alignments a Meaningful Part of the GameDyvershttp://www.blogger.com/profile/06032957275132817602noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-5124770754805827894.post-70756398576489333952015-07-05T18:53:32.019-04:002015-07-05T18:53:32.019-04:00I don't use alignments even though my wife has...I don't use alignments even though my wife has a good grasp of them. She often comments on the alignment of characters in movies. For instance, she can identify that most of John Wayne's characters are chaotic good but that a lot of the behavior of his character in Red River is lawful evil. If I were to use an alignment system, I would probably steal Palladium's but that doesn't Mphs.Stevehttps://www.blogger.com/profile/05823146612703544448noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-77041683829537117212015-06-26T11:24:09.130-04:002015-06-26T11:24:09.130-04:00They are always biding their time in my games wait...They are always biding their time in my games waiting for the right moment to strike.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-63542362260843756172015-06-26T11:23:40.557-04:002015-06-26T11:23:40.557-04:00The title was "A few thoughts on making align...The title was "A few thoughts on making alignments a meaningful part of the game," not, "I have everything figured out and you cats should play exactly like I do."<br /><br />Also, what JD said.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-30780240548244905122015-06-26T11:21:50.443-04:002015-06-26T11:21:50.443-04:00I like that.I like that.Dyvershttps://www.blogger.com/profile/06032957275132817602noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-92124061343153172882015-06-25T17:03:48.706-04:002015-06-25T17:03:48.706-04:00Well, Good, Evil, Law, and Chaos are all "nat...Well, Good, Evil, Law, and Chaos are all "natural forces" like gravity, magnetism, and nuclear force. Why shouldn't there be immediate and obvious consequences for the commission of Good or Chaotic acts?<br /><br />Maybe the NPCs are just biding their time while the PCs grow confident?<br /><br />--Ditherditherhttps://www.blogger.com/profile/16636135891319380870noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-64315083266845064602015-06-25T11:18:33.367-04:002015-06-25T11:18:33.367-04:00There are bits in the earliest rules for alignment...There are bits in the earliest rules for alignment being more significant. Magic swords zapping folks of opposite alignments, Anti-Clerics being the only ones who had ready access to "The Finger of Death" and reversible cleric spells only being reversible by evil clerics.JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-92211336580713465642015-06-25T11:10:48.933-04:002015-06-25T11:10:48.933-04:00So what do you propose to actually make alignments...So what do you propose to actually make alignments meaningful to the game? The title of the post seemed to indicate you had some ideas. What I take away from the article is another way to track alignment, but no concrete way to tie alignment back into the game. Really all alignment is is a role-playing guide for newer players who need a bit of help deciding how a character should act, not some Lothar Svenssonhttps://www.blogger.com/profile/03195099273437009840noreply@blogger.comtag:blogger.com,1999:blog-5124770754805827894.post-59898167759509245882015-06-25T10:41:29.556-04:002015-06-25T10:41:29.556-04:00Make them meaningful by making them matter more. ...Make them meaningful by making them matter more. Magic swords that zap a member of the opposite alignment are a cliche but how about a sword staying a meager +1 unless being wielded by someone of the proper alignment? Healing potions tied to alignment, not the right alignments you only get 1/2 the healing, if opposite you might have to save or take damage. All magic doo-dads can be tuned to JDJarvishttps://www.blogger.com/profile/07691101939920824546noreply@blogger.com