Showing posts with label Spelljammer. Show all posts
Showing posts with label Spelljammer. Show all posts

Thursday, May 8, 2014

The Ballad of Milo Gutherie and the Ship of Fools (part 1)

Preamble to the Lamentation of Little Bear

Tucked in a forgotten corner of the South Province is the village of Kimber. It sits between the northern most tip of the Garnet mountain range and the Valley of the Three Wolves, just south of everything that matters in the world of Krynn. During the Great War the village did its part in the service of humanity and sent three of its sons to fight and die in foreign lands. Jack Hoffler was captured outside of Nightlund by a raiding party; what was left of him was sent to his mother. Tim Coulter became something of a hero after he held Hill 224 north of Elmwood for seven hours by himself. There wasn't anything of him left to send home after the black dragon took the hill. Then there was Milo Gutherie who didn't have the common decency to die and never come back. Milo was an angry little man who never met a bottle he didn't like or a person he did. 

Reports from the front had him fighting in every major battle along the Nightlund boarder. He'd killed more than his share and most everyone in Kimber had prayed to gods they didn't belive in that he wouldn't make it back. For three years they prayed that he wouldn't come home only to wake up on the third of November and find him stumbling into town with a mule pulling a cart behind him. From what could be seen it looked as if he had looted every brothel, pool hall, and beer hut from here to Solace. 


He crossed the town square where he paused just long enough to pee on the commemorative plaque the city council had erected in the memory of Tim Coulter and Jack Hoffler. The good people of Kimber were righteously offended. They had a meeting and issued a proclamation denouncing Milo's desecration of the Heroes' Memorial Plaque. They even went so far as to hold a vote on forcing Milo out of town; it would have passed, too, if they could have found anyone willing to enforce it. In the end they decided not to speak or even acknowledge Milo Gutherie and elected to not give a damn.

Milo went back to his old property, where his father, and his father's father, and a line going straight back to old Posey Gutherie who had settled the spot for prospecting before the good people of Kimber had ever even been a glimmer in their forefathers' eyes. Fifteen generations of Gutherie had resided on this property and to the man they had all been cantankerous sons of bitches. Tig Gutherie had robbed the coach heading for Solanthus and run from the Knights for seven years before he died up in Beggar's Gultch. Robert Gutherie killed poor Tom Meadows on the town square for blocking his sun and the story goes that when they hung him his only regret was that he couldn't do it over again. Marlo Gutherie poisoned pastor Megan Strong for not liking her Sunday dress. While Anna Gutherie skinned Micheal Gamble after he accidentally struck little Alice Roberts. Yet not one of that Gutherie line could hold a candle to Milo. 

It should come as no surprise then that as Milo erected his still in Little Bear creek that not one person dared to tell him not to do so. Sheriff Gamble and his deputy knew about the still but even mentioning Milo's name would send the Sheriff off to Stilton's Pub so he could calm his nerves, and that cowardly deputy would head out towards Milo's but never seemed to make past the edge of town. For his part Milo liked living alone. Alone you didn't have to worry about people dying next to you in a foxhole while some ugly lizard slit his throat. You didn't have to care about the kid who laughed at your jokes burning to death in dragon's fire; and you didn't have to miss anyone when they were gone.

So Milo built his still and spent the spring planting corn and the fall harvesting apples and corn for whiskey. He burnt apple wood to heat his still and sang dirty songs about naked elven women and horny dwarves that echoed down into town. The old men were scandalized, while the old women asked their sons what Milo meant by a Gully Steamer. This went on for two years and during that time not a soul saw Milo when he wasn't drunk and spoiling for a fight.

Tuesday, November 5, 2013

Thinking about Spelljammer


I've mentioned before that I came into the hobby late (you can read more about that in the article, 30 Day Challenge, Day 1: How I Got Started with Dungeons and Dragons), so I missed a lot of the really cool publications for the game that came out with Advanced Dungeons and Dragons and Advanced Dungeons and Dragons Second Edition. These last few years I've spent slowly remedying that situation as I've expanded my collection from the few boxed sets that I had accumulated in my youth into a full fledged collection with everything from Sovereign Stone, to Red Steel, to Al Qadim, to the Iron Kingdoms; and as of Saturday, Spelljammer.

I picked up Spelljammer: AD&D Adventures in Space for five dollars at a local used bookstore. Most of the maps were trashed and quite a few of the cardboard punch out ships were gone, but the two books, Lorebook of the Void and Concordance of Arcane Space, were in pristine condition. A little searching online has provided me with some pretty good images of the maps and I'm not missing that much with their loss - but I wish that I had the complete set of cardboard ships.

Ah well, if they bother me that badly I can just make some replacements.

Some initial thoughts on the setting:

The Ship Designs

I know that it might sound like heresy but I really am not digging the designs for the ships. I'm not saying that I can do better, but I am saying that the ships don't really seem practical for either the races in the game or for the way that they're supposed to be used. 

I think that if I'm going to be using this setting in the future that I will have to come up with some different designs that make more sense to my delicate sensibilities. I love Metamorphosis Alpha, maybe I can draw some influences from there to make it conform with my internal dialog on the subject.

I think that the ships can be expanded and enhanced by looking to modern fiction and art for inspiration. After all, why have this:


When you can have this:



Bigger isn't always better, but when it comes to making something look like a threat, I say err on the side of bad-ass-mother-fucker rather than silly and vacuous comic relief.

The Races

The way that the races are presented in the book is intriguing but I want to finish reading them before I make a final decision one way or the other. The Elves in particular have my attention and that's unusual as normally I want to ignore that race completely.

The Technology and 'Science'

I'm not much of a fan of either of these right now. There's so much more that can be done then what's here. Still, it does get your attention.

More later.

The Trouble with War

 Recently I introduced a war into my home game. Two factions aligned against each other and they began fighting in the capital of Bissel, Th...