Showing posts with label Twitter. Show all posts
Showing posts with label Twitter. Show all posts

Monday, April 11, 2016

You're Not That Deep, Kid; No Matter What Your Momma Told You.

Last night I was reading Twitter, as one does, when I ran across one of the role-players in my feed talking about the game he was running. Apparently he was under the impression that the game he was running was actually an expression of radical truth philosophy and that in imposing that philosophy onto his players and world he was teaching them something profound. Unsurprisingly the game imploded a short while later and he was mystified. I started to talk to him about it but his feed was filled with messages from the faithful who were being supportive of him. "You just have to push it harder." "The seeds are planted and you'll see them come to fruition soon." "Your players will get the message soon." It was like looking into an abyss filled with pseudo-philosophers each manipulating the others genitals while moaning, "You're brilliant!"

It's clear that this particular Dungeon Master knew just enough to be dangerous and then fooled himself into believing that he had mastery over not only the session, but the philosophy and his players. I'm not saying that if you're players want a game with a deeper philosophical underpinning that you shouldn't go out and give it to them but when you force it on them things are often going to go off the rails and you shouldn't pretend like you didn't expect them to - Hell, you can't even keep them on the adventure's path what makes you think that you can make them take up a philosophy? Especially one like radical truth! What bothered me so much about that thread was that it was clear that the Dungeon Master hadn't considered the ramifications for not only his campaign but for his friends playing the game. Radical truth isn't a joke. It will fuck up your relationships and if you're not prepared for that consequence than you shouldn't even attempt to bring it into your role-playing games. 

That's not saying that there aren't philosophies that you can go half-cocked with and come out the better for using. Communism and Utilitarianism are two political philosophies that you could easily bring along with just a loose understanding and be just fine implementing. Hell, they may even fall in love with Utilitarianism in your fantasy world since that's the only place that it can actually work. 

Monday, April 13, 2015

Hot Java Burned My Lips So I Had to Tweet





































Friday, April 3, 2015

Let Us Not Speak of That Anymore

One of the things that I've been steadily discovering on Twitter is that there are really two types of nerds in my feed - and all of them: Wrestlers, Rock Stars, RPG Authors, Artists, Porn Stars, Novelists, Movie Stars, and Role-players are nerds. On the one hand I have awesome people that are creating a lot of great content on their blogs, websites, and feeds who are fun to talk to and that get me excited to go on twitter every time I see their names pop up. Then you have these sanctimonious jerks who want to complain about every thing that they come across without ever actually explaining why they don't like it. Video games are problematic; magazines are problematic; companies making a profit are problematic; women not being the right kind of feminist are problematic; standards of beauty/masculinity/femininity are problematic; racial expectations/struggles/standards are problematic; white/male/straight privilege is problematic. 

Every. 
thing.
is. 
problematic. 

It's exhausting trying to keep up with what's the latest problematic thing they're trying to expose today because every day is some new problematic issue. There are buzz words that they use (and if you haven't figured it out problematic is one of them) to describe each new controversy. These are brought out as though using them identifies you as a member of their inner circle where you think the right things and are concerned over the right issues. There's an exclusivity there that goes beyond any form of gate keeping (there's another one) that I've ever experienced outside of a post-modern philosophy course. 

It's a defined clique that I don't see expressed so clearly on Google+ or in my Blogger feed. Don't get me wrong! There are nasty, bloody disagreements that I see on a regular basis in my Google+ stream. People argue about everything from editions of their favorite games, to television shows, and video games. It gets heated sometimes but you know what almost always happens? They actually discuss the issue. 

On Twitter that doesn't often happen and there are natural reasons for why this occurs that center around the 140 character limit. Within this clique, however, there is another thread that expresses itself whenever they are asked to explain their reasoning. I've generally seen it phrased in one of two ways: (1) "I'm not going to rehash with you a conversation that I've had a million times before or justify my feelings/beliefs/thoughts for your satisfaction;" and (2) "If you can't understand/recognize/realize that this is a problem then there's no use/point/reason in discussing it with you."

I am utterly mystified when I run across those responses. 

Look, when you start banging on a keyboard like a monkey on speed and putting yourself out there for public consumption you both want to be heard and to have an influence with the people who are reading you. To be heard isn't hard. You either have to be louder, more prolific than everyone else, or just keep smashing keys until you outlast everyone else around you and become a member of the 'Old Guard' where you're treated with a reverence you may not actually deserve. But to have actual influence with other people, to help them come to different conclusions and to impact their lives, you have to be willing to talk with them about the things that concern each of you. In doing so you are going to have disagreements and you're going to run into assholes who tell you to kill yourself and try to bully you into hiding away from them; but you're also going to make connections with people who care about what you say and what you think. Hiding behind a wall of like minded thinkers and a refusal to engage with anyone who doesn't think like you isn't going to make you influential. It's going to make you irrelevant.

The Trouble with War

 Recently I introduced a war into my home game. Two factions aligned against each other and they began fighting in the capital of Bissel, Th...