Showing posts with label Posters. Show all posts
Showing posts with label Posters. Show all posts

Saturday, July 1, 2017

The Greyhawk Wars

So last night I was reading a bit of Carl Sargent's work on Greyhawk and it got me to thinking how much fun it would be if we were to get some new exploration of the Greyhawk Wars time period or the era shortly thereafter. There's so much fertile ground to explore there that I would love to see it done. 

Perhaps I will.

Anyway, while I was thinking about it I made this thing. It's a bit massive when you blow it up, but I like it all the same.



If you like it, please share it with your friends, with the people at Wizards of the Coast, and with random strangers you meet at game shops. Spread the word about Greyhawk kids!

Wednesday, June 14, 2017

Thursday, October 29, 2015

Tiamat is Going Down . . . Wait, That Came Out Wrong.

Back when Fifth Edition first launched I order the Horde of the Dragon Queen (HDQ) with the intention of running it and then plunging straight into the Rise of Tiamat but life kind of got in the way. We moved, the little boy started day care, I got a new job, my old gaming group could never get together regularly because we're all adults now and time is a jerk that likes to punch your 'wants' right in the gonads. Still, I don't like missing out on things that I've wanted to do that are within my power to accomplish; so I ordered the Rise of Tiamat (RoT)and the accompanying DM Screen for my birthday.

I've already been making notes on the first part of the two adventures to run for the group. HDQ seems to be a pretty fun start, what with the attack on the town and all that, so I'm really looking forward to running it. I know there are some issues with the module (see Horde of the Dragon Queen [5e] from tenfootpole.org for more) but there's nothing there that I find really all that big of a deal because I tend to adjust adventures towards the tastes of my players and their individual play styles so I wasn't going to run it exactly as written from the get go. 

Maybe I'm a little too excited because I decided to make a cover for it that I'll be using for the campaign. I could have gone with the traditional look of Tiamat in her Dragon form that graces the cover of RoT but that's kind of been done a lot in our hobby recently with her appearances in Fourth and now Fifth. So instead I decided to in a direction that makes me kind of excited to see where it goes. A bit of trash talk; a bit of a wild woman on the cover; a whole lot of the way that I play in how it comes across.



What do you think?


Buy the Adventures Mentioned Here

Thursday, October 15, 2015

The Child Thief of Greyhawk, Murq the Wizard



Last night I was reading the Glossography for the Guide to the World of Greyhawk when I ran across a villain that actually made me catch my breath.
". . . Fifteen years ago, the city of Greyhawk . . .  was plagued by a series of strange disappearances among the youth of the noble families. The children simply disappeared at night, never to be seen again, though sometimes they were replaced by simulacrums that committed vile blasphemies and had to be destroyed. After investigation both magical and mundane, the city magistrate determined that the wizard Murq was behind these awful outrages. (His exact purpose was never ascertained.) When a grim and determined group of high level guardsmen was sent to apprehend Murq, he had already fled, leaving behind only another simulacrum that was killed vowing vengeance upon the magistrate and the city.

The magician Murq and his outrages have almost been forgotten. Recently, however, the respected magistrate’s sleep has been invaded by evil dreams. In these nightmares, mad Murq appears surrounded by a cold fen, threatening the magistrate and the city with doom. He boasts of having found an ancient volume of great power, whose secrets are enabling the magic-user to create a mist golem. This creature, Murq claims, can slay others, but cannot itself be slain. When the stars are right, the golem shall be finished. Then it shall be sent to kill; first the magistrate, then anyone it can find, until everyone is slain or driven out of the city . . ." (Gygax, pg 26)
The abduction of a child is one of the most terrifying things imaginable for any parent and here is Murq, the child-thief of Greyhawk. Think about him for a minute. He comes in the night after you've put your children to bed and takes them away, never to be seen again. Not only does he take away everything that really matters in your life in that moment but if you're really unlucky he leaves you a present that looks just like your child. Only in the place of your child is an abomination before the gods.

It's hard to imagine what act Murq could have the Simulacrum perform that be so vile that it must be destroyed. Did he have them simply doing their best impressions of the Exorcist? Or did he have them begin summoning demons from the abyss into their bedrooms when their parents entered? Was he trying to bring one of the Demon Lords into the heart of aristocratic Greyhawk?

Murq is a perplexing monster in the setting. On the one hand he feels as though he could be just another serial killer hunting down and sacrificing children to vile gods; but what if there's more behind his actions? He's only attacking the nobility in this blurb. Could he an extension of the anarchists who murdered and rioted their way through the early 1900s and were popping back up in the 1960s and 1970s? Or is he just a nightmare given life in the world of Greyhawk?

No matter what his motivations the son of a bitch needs killing and I would have gleefully joined any party rushing his home and would have rushed headlong into his room hoping that my axe would be the one to sever his head from his dainty, little shoulders. But that wasn't how it ended for Murq because he got away and then he did got on the edge of doing something that terrifies every player in the game: he nearly created an unbeatable opponent. The mist golem he haunts the magistrate's dreams with is the sort of thing that no player in his right mind would ever allow to enter into the game's world - nor would any of us allow that technology to slip through our fingers if there's a chance that we might be able to send that bad boy against our enemies later in the game (hey we might be the good guys, but we're just not that good).

What happened to Murq? Did the players kill him? Did they save the kids? We wouldn't know the answer sixteen years when he would be mentioned in 1998's Greyhawk the Adventure Begins:
". .  . Hardly less notorious was the rogue wizard known as Murq, who, in 561 CY, kidnapped two-score children of Greyhawk’s noble families and fled the city. The fate of the children was never determined, though a group of adventurers (subtly guided by the Circle of Eight) tracked down Murq in the far north and, through a magical construct, prevented him from attacking the city again. The fate of Murq and the children was never revealed to the public . . ." (Moore, 61)
So the answer is we don't know for sure but there is a possibility that appeared in Murq's final appearance two years later in the article Greyhawk Grimoires from Dragon Magazine #269:
". . . A search of Murq’s abode offered no insight into his motives for the kidnappings, nor what became of the children (though it was frequently postulated that they had been sacrificed to some nefarious deity), Furthermore, investigators found nothing that could be used to track down the wizard. Indeed, Murq had disappeared without a trace, just as his victims had done . . ." (Mullin, pg 64)
It's obvious that the conclusion that the Mullin reached is that he children were sacrificed to some dark god but I have this crazy theory that Murq was actually playing with powers far deadlier for Greyhawk than just some distant god that barely notices some robed loser sacrificing children in their name. No, I think that Murq was trying to bring in one of the Demon Lords in a bid to take over Greyhawk. Which one?

My money's on Franz-Urb'luu.



Works Cited
Gygax, Gary. A Glossography for the Guide to the World of Greyhawk. TSR, Inc. USA: 1983. PRINT pg. 26

Moore, Roger E. Greyhawk the Adventure Begins. TSR, Inc. USA: 1998. PRINT 61.

Mullin, Robert S. “Greyhawk Grimoires” Dragon Magazine March 2000: 64, 66. PRINT


Buy the Books Mentioned Here

Monday, October 12, 2015

GREYHAWK FOR THE WINS KIDS!

Last night I was sipping whiskey and giving +Mike Bridges unwanted and unneeded advice on how to run a bard (because +Mark Van Vlack and I are unheralded geniuses) in a campaign where I'm pretty sure he was playing a Caviler - of course it was Call of Cthulhu so I may be mistaken. Anyway, on the third cocktail it occured to me that I hadn't made any new Greyhawk posters in a while. 

Let's fix that.






Oh, and here are some of the Dyvers covers I've been doing lately because that's what I do when I'm bored.



Check Out the Rest of the Greyhawk Poster Series

As always if you like these Greyhawk posters, or just enjoy making Mearls and Co. miserable by filling their twitter feeds with Greyhawk noise, send it to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!
 
The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man Extraordinaire
@Chris Perkins Dungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Trevor Kidd Master of Social Media, Wizards Guru

Wednesday, October 7, 2015

Steady Boys, the Girls Have Cats and We're On Our Way to Greyhawk!

It's quiet over here because I'm sick with a head cold that I've been fighting with pseudoephedrine and hate. So let's direct that into a more constructive outlet. 


Right, now that I've done that I need to get back to work on that little Dyvers city project I've been working on . . . Perhaps tomorrow. After I've bought a box of wine and drank it. And then bought another one. You know, with that much wine I probably won't be doing much writing now that I think about it.

Monday, May 11, 2015

Last Stop, She Will Never Forgive You

She Will Never Forgive You by Charles Akins
This is the second in the Last Stop series. I really like the way that She Will Never Forgive You has turned out, even more so than Deep Breath as I've learned a lot about how to get the digital shading to show more like it would when I was painting it. As a whole I'm very happy with this one.

For those of you who wonder about such things I used paint.net as my program to create the image. Before it was flattened as a jpeg it consisted of 27 layers.  At it's full size it is is 24" x 24" and 150 pixels per inch. The font used is Veranda. If you like the picture you can now purchase a copy from my Zazzle storefront. The poster is $21.00 and you can go directly to the poster's page by clicking on the link below.


I hope you all enjoy the Last Stop series. Thank you to everyone who has shared the posts on Google+ and the various social medias, for all the plus ones, for all the comments I've received on the series both here and elsewhere. And a special thank you for those of you who have helped to fund this project by purchasing the posters. I appreciate you all.

More later.

Thursday, May 7, 2015

That Princess Was Always Up to No Good.

Last night I was showing my wife Super Mario Bros 2, which she had never played before, when she asked me why all the Shy Guys were guys. This quickly got us onto an idea that she's been kicking around that the Princess in the Mario games was a trifling hussy who enjoyed getting kidnapped.

"It's the attention," she said as she looked at me. "There are some people who will do anything to make sure that everyone is looking at them all the time and that's what she's doing.

"Besides we both know that most of the people helping Koopa out are just women tired of her shit."

So I made this.

Enough is Enough by Charles Akins

It's 8.5" x 11" and it's available on my storefront for $10.45. If you like it you can pick it up by clicking on the link below.

Enough is Enough
Enough is Enough by That_Akins_Store
View custom art Posters & Prints at online Zazzle

Monday, May 4, 2015

The Last Stop, Deep Breath

Since I first started doing the Greyhawk posters I've been having a lot of fun creating again. There's something so satisfying about the whole process of making these things. 

So I decided to start making a new series of posters that will go under the title "The Last Stop." These posters have a theme that runs across them but I'll leave it up to you to determine what that is, and whether you like them or not. Here's the first one, Deep Breath. I hope you guys like it too.


I'm experimenting with these images so you'll have to bear with me as I work through it all.

The Trouble with War

 Recently I introduced a war into my home game. Two factions aligned against each other and they began fighting in the capital of Bissel, Th...