Showing posts with label Greyhawk Covers. Show all posts
Showing posts with label Greyhawk Covers. Show all posts

Monday, March 5, 2018

I'm Being Interviewed!


That's right kids! 

On Wednesday, March 7, 2018 I will be interviewed on The Greyhawk Channel by DM Shane at 3:00 PM EST. We're going to be talking about all kinds of nerdy shit and you should totally join us and talk shit with us on the chat! Got questions you've always wanted to ask me but don't want to leave a comment on the blog? Here's you chance to do just that! 

I'll even be wearing clothes - I think! 

So join us in two days on The Greyhawk Channel! 

He didn't give me a banner yet so I'm using my own Greyhawk shit!




Saturday, July 1, 2017

The Greyhawk Wars

So last night I was reading a bit of Carl Sargent's work on Greyhawk and it got me to thinking how much fun it would be if we were to get some new exploration of the Greyhawk Wars time period or the era shortly thereafter. There's so much fertile ground to explore there that I would love to see it done. 

Perhaps I will.

Anyway, while I was thinking about it I made this thing. It's a bit massive when you blow it up, but I like it all the same.



If you like it, please share it with your friends, with the people at Wizards of the Coast, and with random strangers you meet at game shops. Spread the word about Greyhawk kids!

Sunday, February 28, 2016

O' Greyhawk, Where Art Thou?

The other day Christopher Perkins, Principle Story Designer for Dungeons and Dragons at Wizards of the Coast, put out a poll that went like this:


Out of the 2,829 votes Greyhawk got 538. Every other setting presented as an option by Perkins beat us by an average of 200 votes. That's just embarrassing.

I mean I get it; I really do. Dark Sun had a pretty popular relaunch during Fourth Edition (those Dark Sun books are actually really cool and you should totally check it out). Dragonlance still sells a ridiculous amount of novels and was really well supported throughout Third with an official Campaign Setting book and a bunch of third party releases from Margaret Weis and the Sovereign Press group. And of course Eberron was fully supported throughout Third and Fourth editions with supplements, adventures, novels, art, and articles on the website and the magazines. 

By contrast Greyhawk hasn't had anything officially published by Wizards of the Coast since 2007's Expedition to the Ruins of Greyhawk. Largely we've been absent from the conversation and we've seen Cannonfire, arguably the largest community of Greyhawk enthusiasts, steadily growing silent over the last few years. We're at a point as a group where we either need to become active in proselytizing the setting to other D&D enthusiasts or we need to recognize that the setting is going to become a footnote in the game's history. People will read about in Wikipedia as the place where Gary Gygax ran his games, and that will be all they'll know about it, and that's a damned shame.

The thing about it all is that we know Greyhawk shouldn't be left to such an undignified fate. As a setting it was home to many of the greatest adventures in the early days of the hobby. They're so good that even today we're seeing them shape what many people view as the standard of what a good adventure in our hobby looks like; which is great, but they're being moved out of Greyhawk and into the Realms as Wizards of the Coast uses them for inspiration and transplants them. They're creating a new standard of what good looks in modules like Princes of the Apocalypse for a whole new generation of fans that may never even think to go out and pick up what inspired their favorites. 

Greyhawk is a setting that I've found had enough room in it for my version of it, and for +Mike Bridges' version for it, and +Joseph Bloch's version for it, and for every other version you run into without the sort of cannon pissing contests that crop up every time you so much as mention the Forgotten Realms. The reason for that is that Greyhawk is so flexible as a setting: we have space ships, wars with demons and gods, artifacts so powerful that their names have been in every edition since they first appeared back in First Edition, all the named spells in every Player's Handbook came from characters that exist only in Greyhawk. Two of the most successful times in this hobby's history came about when Greyhawk was active: First and Third edition. In First, Greyhawk helped establish what was possible in the game and the adventures set there are still talked about today.  In Third, we saw the return of Greyhawk as it was the edition's setting; it was flexible, and by and large, loosely defined for this edition. In doing so it offered a level of freedom for new players that let them carve out their own Greyhawks and brought people like me into the community with this hunger for the setting.

Greyhawk is the setting that gives us the opportunity to do our own thing when we start out. We don't have a library of fiction that has established a narrative for our world that our Players feel we must hold tight to our bosoms. Our setting isn't filled to the brim with godlike non-player characters (NPCs) who shuffle our players' characters about the world like chess pieces; and quite frankly, the NPCs die far too easily in our setting for them to even hope to attain that level of Machiavellian power.

So how do we turn this about and bring Greyhawk back to the forefront? How do we get Wizards of the Coast to recognize what we see in this setting?

The simplest answer is that we have to get vocal about the setting. We have to tell the ladies and gentlemen of Wizards' D&D team that we want Greyhawk to come back with this edition of the game. We have to talk to them on Twitter and email the Wizards corporate office. But more than that we have to go to the places where people are talking about Dungeons and Dragons and role-playing games and engage them about the setting. We need to open Greyhawk up on reddit, and we need to encourage people to join it on Facebook. We need to be champions for Greyhawk, because if we aren't then no one else will be. 


Thursday, October 15, 2015

The Child Thief of Greyhawk, Murq the Wizard



Last night I was reading the Glossography for the Guide to the World of Greyhawk when I ran across a villain that actually made me catch my breath.
". . . Fifteen years ago, the city of Greyhawk . . .  was plagued by a series of strange disappearances among the youth of the noble families. The children simply disappeared at night, never to be seen again, though sometimes they were replaced by simulacrums that committed vile blasphemies and had to be destroyed. After investigation both magical and mundane, the city magistrate determined that the wizard Murq was behind these awful outrages. (His exact purpose was never ascertained.) When a grim and determined group of high level guardsmen was sent to apprehend Murq, he had already fled, leaving behind only another simulacrum that was killed vowing vengeance upon the magistrate and the city.

The magician Murq and his outrages have almost been forgotten. Recently, however, the respected magistrate’s sleep has been invaded by evil dreams. In these nightmares, mad Murq appears surrounded by a cold fen, threatening the magistrate and the city with doom. He boasts of having found an ancient volume of great power, whose secrets are enabling the magic-user to create a mist golem. This creature, Murq claims, can slay others, but cannot itself be slain. When the stars are right, the golem shall be finished. Then it shall be sent to kill; first the magistrate, then anyone it can find, until everyone is slain or driven out of the city . . ." (Gygax, pg 26)
The abduction of a child is one of the most terrifying things imaginable for any parent and here is Murq, the child-thief of Greyhawk. Think about him for a minute. He comes in the night after you've put your children to bed and takes them away, never to be seen again. Not only does he take away everything that really matters in your life in that moment but if you're really unlucky he leaves you a present that looks just like your child. Only in the place of your child is an abomination before the gods.

It's hard to imagine what act Murq could have the Simulacrum perform that be so vile that it must be destroyed. Did he have them simply doing their best impressions of the Exorcist? Or did he have them begin summoning demons from the abyss into their bedrooms when their parents entered? Was he trying to bring one of the Demon Lords into the heart of aristocratic Greyhawk?

Murq is a perplexing monster in the setting. On the one hand he feels as though he could be just another serial killer hunting down and sacrificing children to vile gods; but what if there's more behind his actions? He's only attacking the nobility in this blurb. Could he an extension of the anarchists who murdered and rioted their way through the early 1900s and were popping back up in the 1960s and 1970s? Or is he just a nightmare given life in the world of Greyhawk?

No matter what his motivations the son of a bitch needs killing and I would have gleefully joined any party rushing his home and would have rushed headlong into his room hoping that my axe would be the one to sever his head from his dainty, little shoulders. But that wasn't how it ended for Murq because he got away and then he did got on the edge of doing something that terrifies every player in the game: he nearly created an unbeatable opponent. The mist golem he haunts the magistrate's dreams with is the sort of thing that no player in his right mind would ever allow to enter into the game's world - nor would any of us allow that technology to slip through our fingers if there's a chance that we might be able to send that bad boy against our enemies later in the game (hey we might be the good guys, but we're just not that good).

What happened to Murq? Did the players kill him? Did they save the kids? We wouldn't know the answer sixteen years when he would be mentioned in 1998's Greyhawk the Adventure Begins:
". .  . Hardly less notorious was the rogue wizard known as Murq, who, in 561 CY, kidnapped two-score children of Greyhawk’s noble families and fled the city. The fate of the children was never determined, though a group of adventurers (subtly guided by the Circle of Eight) tracked down Murq in the far north and, through a magical construct, prevented him from attacking the city again. The fate of Murq and the children was never revealed to the public . . ." (Moore, 61)
So the answer is we don't know for sure but there is a possibility that appeared in Murq's final appearance two years later in the article Greyhawk Grimoires from Dragon Magazine #269:
". . . A search of Murq’s abode offered no insight into his motives for the kidnappings, nor what became of the children (though it was frequently postulated that they had been sacrificed to some nefarious deity), Furthermore, investigators found nothing that could be used to track down the wizard. Indeed, Murq had disappeared without a trace, just as his victims had done . . ." (Mullin, pg 64)
It's obvious that the conclusion that the Mullin reached is that he children were sacrificed to some dark god but I have this crazy theory that Murq was actually playing with powers far deadlier for Greyhawk than just some distant god that barely notices some robed loser sacrificing children in their name. No, I think that Murq was trying to bring in one of the Demon Lords in a bid to take over Greyhawk. Which one?

My money's on Franz-Urb'luu.



Works Cited
Gygax, Gary. A Glossography for the Guide to the World of Greyhawk. TSR, Inc. USA: 1983. PRINT pg. 26

Moore, Roger E. Greyhawk the Adventure Begins. TSR, Inc. USA: 1998. PRINT 61.

Mullin, Robert S. “Greyhawk Grimoires” Dragon Magazine March 2000: 64, 66. PRINT


Buy the Books Mentioned Here

Monday, October 12, 2015

GREYHAWK FOR THE WINS KIDS!

Last night I was sipping whiskey and giving +Mike Bridges unwanted and unneeded advice on how to run a bard (because +Mark Van Vlack and I are unheralded geniuses) in a campaign where I'm pretty sure he was playing a Caviler - of course it was Call of Cthulhu so I may be mistaken. Anyway, on the third cocktail it occured to me that I hadn't made any new Greyhawk posters in a while. 

Let's fix that.






Oh, and here are some of the Dyvers covers I've been doing lately because that's what I do when I'm bored.



Check Out the Rest of the Greyhawk Poster Series

As always if you like these Greyhawk posters, or just enjoy making Mearls and Co. miserable by filling their twitter feeds with Greyhawk noise, send it to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!
 
The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man Extraordinaire
@Chris Perkins Dungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Trevor Kidd Master of Social Media, Wizards Guru

Monday, May 4, 2015

Orcs Are So Passe



Orcs are boring, passe, trite even. Don't believe me? Just look around online where there are a vast array of voices vying for your attention just so that they can tell you that Orcs aren't worth your time. "Listen, Buddy," they say with a condescending smile, "I'm sure that Orcs were just fine for your campaign back when you were just starting out; too new and dumb to know your asshole from a hole in the ground, and there's a certain nostalgia that keeps you coming back to them. But really, do you want to waste your time with something so lame?"

"Lame?," you say, "but I like Orcs. They're fun and I do this really cool thing with mine where I -"

"Oh I'm sure you think it's cool, but what you're doing is just retreading the same ground that all of us have walked on before. You're Orcs are boring and your insistence on using them in your games means that you're boring too."

There is a fundamental flaw in the logic behind this argument against the inclusion of Orcs due to their banality: everyone plays every Orc, class, and setting in a way that is uniquely their own. That's a central truth for role-playing games and it has been since the first time Dave Arneson looked at Chainmail and said, "That's nice, but I think I like doing it my way better." So when you're talking about how another person runs Orcs you're doing so from a position of ignorance. You don't actually know whether their Orcs are slobbering, thoughtless, monsters -  but do you know what you actually know really well? That your Orcs are boring as shit because you've made them that way.

Orcs don't have to be that way any more than does your Fighter have to be a dull hack and slash machine that never does anything more than give you an opportunity to roll a d20 and growl menacingly at the Dungeon Master. Make them Nazis walking about with a hard on for wiping out the gnomish race. Or better still have them be a bunch of beatniks pissed off at their parents and shooting heroin up their veins while writing protest poems against the Man and rioting at concerts. Hell, make 'em samurai warriors with codes of honor and bad hair! 

What you're doing with your orcs is uniquely your own thing just as what I'm doing with mine is my own. Don't get hung up on what boring people are telling you about how they haven't enough imagination do anything fun with them. You're better than that. 

So, what are your orcs like?

Thursday, April 30, 2015

God Wanted Things This Way, Don't You Know.


It's a silly joke, I know, but I just love the idea that over at Wizards of the Coast that they've suddenly gotten really in your face about what it means to be a part of this huge legacy of quality products. Every time I think about Mike Mearls or Chris Perkins getting a comment about the Forgotten Realms and being all, "Fuck your Realms, son! We're mother fucking Greyhawk up in this bitch!" I laugh my ass off.

As always if you like these Greyhawk posters, or just enjoy making Mearls and Co. miserable by filling their twitter feeds with Greyhawk noise, send it to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!

The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man
@Chris Perkins Dungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Rodney Thompson Game Designer at Wizards of the Coast, worked on Fifth Edition
@Trevor Kidd Master of Social Media, Wizards Guru

Wednesday, April 29, 2015

What City of the Gods?

So my Greyhawk stuff doesn't look like anyone else's that I've been able to see online. I mean there are no knights swinging swords over their heads or cartoonish monsters (though certainly there are cartoonish people) howling as they swing their cudgels at hapless heroes that are begging for their lives. Still, I like them.

That doesn't mean that everyone does.

Last night I received an e-mail that asked - no, that isn't quite right - that demanded that I stop presenting Greyhawk like this. It isn't the Greyhawk that my e-mailer grew up with; nor is it one that they appreciate. "My God," they said as they clutched their pearls to their chest, "could you imagine what Mr. Gygax would say if he saw this, this filth!"

Well I tell you friends that I just couldn't be compelled to give less of a fuck. I mean I really tried to get worked up about that e-mail. I even tried to shed a tear. Really, I got choked up and everything. But not one fuck was given.

Look these covers are done like the things I grew up with and that left a lasting impression on me: jazz albums and movie posters. If you look at the other covers I've done they all feel that way because those are my influences. My Greyhawk is a bit crasser, more aggressive, and fully aware of the idea that if I'm not having fun then neither are my players. Sure I could be worrying with the minutia and stressing out about what happens when someone from Dyvers wanders into Ket in the year 437 CY, or I could just jump in my rocket ship and not give a fuck.

I choose the latter.



Thursday, April 23, 2015

Greyhawk, Bringing the Ladies to the Front

A couple more Greyhawk covers that I worked up last night and this morning. Hope you cats like them.

Oh, and if you like them, or just enjoy making Mearls and Co. miserable by filling their twitter feeds with Greyhawk noise, send these to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!

The Wizard Cats on Twitter (that I know about)

@Mike Mearls Co-designer of Fifth Edition and Ideas Man
@Chris PerkinsDungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Rodney Thompson Game Designer at Wizards of the Coast, worked on Fifth Edition
@Trevor Kidd Master of Social Media, Wizards Guru






Monday, April 20, 2015

MOAR GREYHAWK!!!!

Listen, I like doing these Greyhawk covers because they make me happy. If you like them, or just enjoy making Mearls and Co miserable by filling their twitter feeds with Greyhawk noise, send these to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!

The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man
@Chris PerkinsDungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Rodney Thompson Game Designer at Wizards of the Coast, worked on Fifth Edition
@Trevor Kidd Master of Social Media, Wizards Guru

 All the Covers (Newest Ones First)















Friday, April 17, 2015

Four More Greyhawk Covers

So I had so much fun making those last few covers that I decided to make a few more. Hope you like them.

If you like them, or just enjoy making Mearls and Co miserable by filling their twitter feeds with Greyhawk noise, send these to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!

The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man
@Chris PerkinsDungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Rodney Thompson Game Designer at Wizards of the Coast, worked on Fifth Edition
@Trevor Kidd Master of Social Media, Wizards Guru










Three Greyhawk Covers

I'm still kind of bummed that we're not going to see an official Greyhawk anything from Wizards of the Coast for a while so I decided to make a few of my own. If you click on them they should all get bigger as I designed all of them to be around the 8.5 X 11 inch size. 

Hope you like them.







If you like them, or just enjoy making Mearls and Co miserable by filling their twitter feeds with Greyhawk noise, send these to them. Send them your favorite cover and tell them I WANT MOAR GREYHAWKS! Don't let them think that the only people who need official products are the Forgotten Realms kids!

The Wizard Cats on Twitter (that I know about)
@Mike Mearls Co-designer of Fifth Edition and Ideas Man
@Chris PerkinsDungeon Master to the Stars, Lead Story Manager, and more
@Jeremy Crawford Co-designer of Fifth Edition and Rules Guru
@Greg Bilsland Senior Producer for D&D
@Nathan Stewart Brand Director of Dungeons & Dragons
@Bart Carroll Producer of Wizards D&D website
@Greg Tito Communications Manager for D&D
@Rodney Thompson Game Designer at Wizards of the Coast, worked on Fifth Edition
@Trevor Kidd Master of Social Media, Wizards Guru

Sunday, July 21, 2013

So It Begins (Updated 9/24/2014)



Let me tell you a story. 

In the beginning there were people who didn't like doing things the way that they had been told they were to be done. These men gathered in their basements for games with miniature figurines to reenact the great battles of history while smoking cigars and drinking beer. Their wives, fine and patient women, went about their lives ignoring that fact that their husbands were vehemently arguing about battles that had been decided hundreds of years ago and instead drank lots of wine and wondered what it would be like to leave their husbands and join a nice art community in the Southwest.

As time went on these men in the basement found that playing out battles that had already been decided was a boring enterprise. Instead it was time that they began to make up their own armies that waged war against one and another. Rules were written and published. Of course since these men were not the sort to do things exactly as they were told things began to change. The battles went from being the big, sprawling affairs where a player controlled dozens of figurines to a single figurine exploring the wider world on their own. In that way Dungeons and Dragons was born.

Now as the years progressed the game went through multiple iterations with an ever increasing crop of players who often clung to their favorite version of the game - some even going so far as to proclaim that they had found the one, true way to play. This blog isn't for those people.

This blog is for me to get out all the thoughts that have been bouncing about my head for the last ten years without driving my wife completely crazy. It's more than that, though. This blog is a place for me to stretch my creative muscles as I attempt to become better at everything I do in my life. So you can expect to find short stories (poems when you're unlucky) cropping up every so often, my thoughts on how to play role-playing games, and lots more as you work your way through the ever expanding archive. I've got a lot of projects that I want to attempt over the coming months and years and I hope that you can enjoy more of them than not.

More later.

Closing Comments.

Due to the influx of spam comments on Dyvers I am closing the comments. I'm not currently doing anything with this blog, but I don'...