Showing posts with label Gods. Show all posts
Showing posts with label Gods. Show all posts

Wednesday, January 31, 2018

A Research List

Living Greyhawk Gazetteer
  1. Al'Akbar
  2. Allitur
  3. Atroa
  4. Beltar
  5. Beory
  6. Berei
  7. Bleredd
  8. Boccob
  9. Bralm
  10. Celestian
  11. Cyndor
  12. Dalt
  13. Delleb
  14. Ehlonna
  15. Erythnul
  16. Fharlanghn
  17. Fortubo
  18. Geshtai
  19. Heironeous
  20. Hextor
  21. Incabulous
  22. Istus
  23. Iuz
  24. Jascar
  25. Joramy
  26. Kord
  27. Kurell
  28. Lendor
  29. Lirr
  30. Llerg
  31. Lydia
  32. Mayaheine
  33. Merikka
  34. Mouqol
  35. Myhriss
  36. Nerull
  37. Norebo
  38. Obad-Hai
  39. Olidammara
  40. Osprem
  41. Pelor
  42. Phaulkon
  43. Pholtus
  44. Phyton
  45. Procan
  46. Pyremius
  47. Ralishaz
  48. Rao
  49. Raxivort
  50. Rudd
  51. St. Cuthbert
  52. Sehanine Moonbow
  53. Sotillion
  54. Syrul
  55. Telchur
  56. Tharizdun
  57. Trithereon
  58. Ulaa
  59. Vatun
  60. Vecna
  61. Velnius
  62. Wastri
  63. Wee Jas
  64. Wenta
  65. Xan Yae
  66. Xerbo
  67. Ye'Cind
  68. Zagyg
  69. Zilchus
  70. Zodal
  71. Zuoken

Questions Yet to Be Answered
  • What is the point of having so many gods when many overlap each other? Is it a flavor thing or is it simply the glut that often accompanies a setting over time?
  • Should some of these gods be culled from a completed list? 
  • Any god left on the list should have a reason for existing beyond X does Y but with a slight difference. It must be distinct and provide a reason for choosing them over the others. Is it possible for this to occur with an unmodified list?

Goals
Unspecified. 

Wednesday, May 10, 2017

Let's Make Bad Decisions Together

I've been thinking a bit about the amount of gods that we tend to throw into our role-playing game worlds, and in particular in the World of Greyhawk, and how as a community we tend to overpopulate them. Often the gods tend to cross over each other offering the same opportunities for a player mechanically while providing a limited difference in the character's narrative, if any at all. Take for example the way that the Living Greyhawk Gazetteer, the last real supplement on the World of Greyhawk as a whole, dealt with gods. In it players are presented with an option of 71 gods in all their various power levels. Each is presented with its own lore and their respective domains. Largely though it feels superfluous; like a tacked on afterthought, barely worth mentioning but still too expected to be left out of the book. 

On its face the obvious solution to this glut of gods is to limit the players choices in the matter and to focus on a core group that the Game Master finds palatable for the adventure. It's not a very satisfactory solution to the issue, though, and it leaves a bad taste in my mouth. The problem is that if you pick twelve gods to focus on one of your players is bound to have a love for some alternative god, such as Dalt, and if you allow the one exception then why not another? And suddenly your twelve is now sixteen, or 20, or 30 and your setting is dealing with a divine bloat all over again. 


Recently I've been considering a solution that feels a bit more satisfactory to my delicate sensibilities and that explains away the overlap in a fashion that I can accept. Instead of having a world filled with dozens or hundreds of individual gods there is a single, all encompassing god and all the various incarnations that people worship are just aspects of that being. Even the conflicts between the various aspects of the god are simply expressions of its natural conflicts; the various thoughts and urges within a being played out on a cosmic scale.

More later. 

Friday, March 13, 2015

Dungeons and Drunkards: Part 2, The Dance of the Tarantella

This post represents the second part in the Dungeons and Drunkards series I'm doing with +Jens D., author of the blog The Disoriented Ranger, +Stelios V. Perdios, author of the blog The Word of Stelios, and +Sean Bircher, author of the blog Wine and Savages. Over the course of the next few days we'll be presenting you with weird monsters, looks at the rules for getting a buzz in D&D, and so much more! So sit back, grab an ice, cold beer and enjoy the show!

Her body writhed with orgasmic glee as she spun about the dance floor looking back at us. We’d picked her up just outside the forest that circled Fort Montgomery. She’d come out of the woods with grapevines wrapped about her head like a crown and a dress that made her look as though taking it off would have been putting on more clothes.  From the moment that she joined the patrol it was as if discipline and order had become distant memories. She laughed and we laughed with her. She called us her escort and we lifted her on our shoulders and carried her into the Fort laughing and singing like we’d just won the war.

Captain Davis rushed out his office and stormed over to us. His face was flush with anger and every stomp across the yard sounded like a drum beat to my ears. He boomed, “What’s the meaning of this?”

And she laughed. It was like music and as she slide off the shoulders of Caruthers and Ledbetter this coy smile played across her face. “Oh don’t be like that Captain,” she said as she ran her fingers across his chest and laid her head against him. The Captain stuttered and sputtered as she pressed herself close to him. Then she leaned up and pulled his ear to her mouth and whispered words that brought a blush to his cheeks and left his mouth hanging wide open as he wordlessly nodded his head.

“Oh you will,” she positively squealed. “There’s a party tonight,” she said as she spun toward us, “You all simply must be there.”

It wasn’t a request.

No sooner had she said there would be a party than did the whole garrison begin prepping for it. No man or woman was spared from preparing for the party. Hogs were slaughtered, chickens plucked, presents wrapped, and wine and liquor were brought from every corner of the Fort. Finally dusk came and the party was to begin. She came walking down from Captain Davis’ office, which he had vacated for her, in a black dress with ivory flowers in salacious patterns that made you long to trade places with the fabric.

We were all standing as she came down watching for her return. Watching her walk towards the head table made the world seemingly stop turning. My breath was caught in my throat and I knew that if she didn’t look at me that I would die there and then. But she did look at me, and she even took my hand as she passed and whispered in my ear that I must save a dance for her. If I replied then providence was with me for I fear that I merely mumbled a reply that might as well have been cabbages for all the sense it made. Yet she smiled and squeezed my hand before she took the stage and smiled at all of us. “Time to feast my darlings,” she said in that beautiful voice of hers.

As one we all tore into the food in front of us with abandon. Our hunger consumed us and we ate anything we could get our hands on. Meat, flesh, gristle, and bone were devoured with a ravenous hunger that shocked and frightened me. Yet I was no more able to stop myself than I was to slow down any of the others near me.

Then she clapped her hands. So gently and soft that I marveled at how any of us heard her; yet not a single person failed to stop their gorging when she did. “My darlings,” she said with a lovely smile, “it’s time we dance.”

Captain Davis stood and coughed before he said, “Madame, I’m afraid that we haven’t any instruments save a drum and trumpet. Poor choices for dancing music I’m afraid.”

“Oh,” she said with a pout, “but I do so want to listen to music as we dance.”

Men and women tore from the tables and ransacked the town looking for any instruments they could find that might accompany the drum and trumpet. Instruments were improvised and a chorus was made on the spot. She was so happy at our ingenuity that she jumped up and down while clapping her hands and giggling. We had saved her dance she said!

The band began to play a tuneless song that jarred the mind and made grown men grind their teeth. Yet she was happy and so we danced. We danced for hours and hours, till night turned to day and again to night. Still we danced because she was having so much fun. We didn’t want to disappoint her.

We were still dancing when the first person died. Old Lady Ward. Poor thing, her heart just couldn’t take the excitement of it all. We keep dancing but do you know what the Lady did? She was so concerned that we might become thirsty that she had a couple of the boys pick her body and let the blood out. – Not on the floor like some heathen, godless thing but into the barrels of wine. The dead would keep us going she said with a laugh, and we laughed with her as we raised our glasses time and time again to toast her health and the dance.

I cannot tell you how long we danced, or how many had their life’s blood added to the wine, only that I danced long enough to be held by her. She was even more beautiful than before. She towered over me now, nearly a foot taller, where before I would have sworn that she were but five feet. She wrapped herself about me and the thorns that broke her skin and sank into my own bought a bittersweet gasp from my lips as I saw her lick my own blood from her fingertips.

“My Lady,” I managed to stammer when she cocked her head to the side and looked at me, “have I done something to displease you?”

She carefully laid her head on my shoulder. Can you imagine a giantess doing so innocent and gentle a gesture? Yet here she had her head on my shoulder and she whispered into my ear, “I’m only sorry.”

“Sorry for what, Dearest?”

“I’m sorry that all of you are having to pay for that fool Captain’s sins.”

“Sins, Madam?”

She stood up to her full height, towering over the keep, and the music stopped. “Yes, sins,” she said, her voice booming like thunder. “He came into my temple and overturned my alter, spilled my sacrificial wine, and burned my Priestess on the stake. He defaced my images and ordered the temple burned to the ground. Why?”

I stammered as I strained to look upon her face, “I - I do not know my Lady.”

She squatted down so I could see her face again and in her eyes I saw the spiraling depths of the universe unfolding. “Because his god is modest and meek.” She said it with menace in her voice and a tinge of disgust. “Modesty,” she mocked, “in all things from dress to sex. Can you imagine Chee?”

I shook my head, “No my Lady.”

“Of course you can’t my dear, sweet, Chee,” she said as she ran her massive finger along the side of my face. “You still honor the Old Gods and our rituals. Even here during the cleansing you poured some wine out for me before drinking the rest for yourself.”

“I,” but words failed me. Here standing before me was Abita, the Lady of Amber, Goddess of the Drink, Debauchery, Dance, and Festivals. She was real and more beautiful than anything I had ever imagined. I should have recognized her and in my anger I turned my gaze away.

“Now don’t go doing that, little man. No harm has come from you, yet, and for that you will live even as all the rest die to the Dance of the Tarantella.”

So it was that I lived and became her Priest while the rest of Fort Montgomery danced itself to death. She sent me out into the world with a single message: Honor the Old Gods and their ways, for they are done with our shit.

Dungeons and Drunkards
Part 1: A pub crawl through assorted editions of D&D (and some homebrew) by +Jens D. 
Part 2: The Dance of the Tarantella by Charles Akins
Part 3: Boozing it Up in 5e by +Sean Bircher
  Part 4: When the DM Gets Drunk by +Stelios V. Perdios
Part 5: Drunken Beasts by +Sean Bircher 
Part 6: B-E-N-D-E-R! by +Sean Bircher
Part 7: Wine Angel by +Sean Bircher
Part 8: The Drunk Girl and the Game Master by +Stelios V. Perdios
The Complete Dungeons & Drunkards PDF

Saturday, August 3, 2013

For Kid Icarus

Last night I was talking with Kid Icarus about an upcoming Greyhawk campaign he would be playing in and I wanted to share a bit of his concept with the world just so other people could appreciate his creativity as much as I do.

Kid Icarus wants to play a wizard that uses evil to fight evil. He had a name for the class but damned if I remember what it was. At any rate the thing that made me enjoy this concept so much was the part he needed my help for, his back story.

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The Story

Kid Icarus' character was an orphan who was raised in a temple of a good god, possibly Pelor. For years he grew up there learning the faith and growing to adulthood. Then one day a wondering cleric joined the church and slow things began to change. The good men and women who had raised him seemed in a daze and muttered darkly to themselves. The teachings of Pelor seemed to be altered, at first subtly and then more substantially till one day he found himself in line to be sacrificed before an alter in an obscene perversion of the faith. It was then that the vile cleric revealed himself as a follower of a dark god and summoned a demon to kill the entire congregation.

Kid Icarus escaped from the blood bath and has sense spent his life tracking down the murderer of his friends and family.

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Now where I come in is the Kid is looking for a location for his character to be born and a couple of good gods to throw in there. So here are my suggestions:

Location

For events such as those in Kid Icarus' story to occur he's going to have to be a nation where such things could easily go missed. I'm thinking that the best nations would either be the Great Kingdom, the Wild Coast, or the Pomarj.

The Great Kingdom is the mostly likely source for such a tale of woe. It has a large volume of land where this could occur without outside influence; a corrupt kingship that consorts with devils and all sorts of diabolic forces; and enough of a vengeful streak in its populace to serve as a cultural touchstone for his character. As for the city I'm thinking that a repurposed Jalpa would suffice.

If that doesn't really strike a cord the Wild Coast would allow him to call the settlement an old pirate outpost and he could just make up any name he wanted which would answer why no one knew of it and why they were undisturbed during the events of his story.

The Pomarj would work by in a similar manner to the Wild Coast with one additional detail: he would have to be a refuge from the Orc and Goblinoid uprising on that blood soaked peninsula.

Evil Gods
Wastri

When it comes to evil gods in the Greyhawk setting there are really only two or three that work in this story: Incabulos, Iuz, and perhaps Wastri.

Wastri is the least likely of the three vile gods to be of any real use to this story, but if Kid Icarus' character, and the majority of people in his temple, are of any race other than human then it would not be beyond the scope of a cleric of Wastri to do some sort of foul corruption upon the land as Wastri holds pretty close to the line "If it ain't human, it's dead." The problem with using Wastri is that he's pretty pathetic as an overall enemy. Sure he can cause problems, and his clergy are no joke, but when you think about evil frogs are not exactly the first thing you think about and that's really what Wastri is about: frogs, bullywugs, and amphibians. He's the creepy kid that used to harangue you about his amphibian collection and smelled of spoiled chili.


Iuz
Iuz could work in this situation as the vile god responsible for the cleric, corruption, and the later murder of the temple's populace but I would be hesitant to use him. Where Wastri's motive is easy to discern Iuz is a bit more difficult and would really require the Dungeon Master to participate a bit more in the backstory than I think Kid Icarus is comfortable with. You see, Iuz is like the Stalin of Greyhawk: evil, massively powerful, and power hungry. He won't risk his clergy on an evil act just for evil's sake. There has to be some sort of underlying intent whether that's an expansion of his boarders or some sort of payback from a perceived slight is up to the Dungeon Master, but it is a question that will need to be answered. Also, unless I were to want a heavily combat oriented cleric I just wouldn't want to use Iuz.

Iuz is responsible for so much visible evil in the world of Oerth (the Greyhawk setting's name for the planet) that a character bent on revenge would be constantly rushing off to fight. That's okay if you love combat as I do, but it could really put a cramp in your ability to develop a more nuanced character as the Kid is prone to do.

Incabulos
No, for my money the best evil god for this situation is Incabulos. His clergy is secretive and they love to corrupt others in their nefarious plots. But more importantly is Incabulos' relationship with the major forces of evil in the universe. He is feared by both good and evil, so much so that ". . . he is feared by even the princes of Hades and the dukes of Hell . . . (Dragon 71, pg 53 Gygax). That fear alone could make demons and devils do the bidding of his clergy without the usual caveats. That's a huge bonus in crafting the story that Kid Icarus has in mind for his character and presents a situation where revenge becomes a quest - unlike with Iuz where his followers are quite literally everywhere.  I guess what I really like about Incabulos is that using his clergy as the evil focus gives Kid Icarus a situation where he has to use all of his cleverness and creativity in order to find, kill, revive and kill again those vile bastards that destroyed the lives of everyone he has ever known and loved. Those are the sort of situations  where Kid Icarus really shines and where he makes a Dungeon Master better - because if you can't keep up with him once he starts rolling then you're going to look like a complete hack incapable of even tying your shoes let alone running a game of Dungeons and Dragons.

Good Gods

Trithereon
Now while Kid Icarus has a pretty good idea who he would like to use as the gods his character would be following I would like to make the following suggestion: Trithereon.

Trithereon, is the god to whom I would join if my faith in Pelor were shattered and someone had to fucking pay for the vileness that had been done to me, my family, and my friends. He is the god of retribution, individuality, freedom, and self-defense - and he's aligned with Pelor which is easier to rectify than some of the other gods. By following him I would be free to fuck up the people responsible for my temple's destruction without worrying about a bullshit alignment shift (which is a worry with the Dungeon Master Kid Icarus is going to be playing under).

Further, I would have access to the domains Chaos, Good, Protection, and Strength which is a pretty good selection and for my money better than Boccob's set of Knowledge, Magic and Trickery (the Kid is leaning toward Boccob from our last conversation). Also, my choice of weapons is far better as my deity's favored weapons are the shortspear, longsword, and greatclub; whereas, Boccob's favorite weapon is the fucking quarterstaff. Trithereon gives me some kick ass options, lots of room to grow, and if another cleric doesn't like the way I'm praying, fuck him. This is a god of individuality and freedom I can do as I want.

Trithereon!

No other god gives me as many built in protections for the sort of acts I would lay at the doorsteps of those responsible for the evils that have been visited upon me. No other god will respect the hell that I bring against those evil and vile fuckers and still hold me close to his bosom.

Trithereon!

Closing Comments.

Due to the influx of spam comments on Dyvers I am closing the comments. I'm not currently doing anything with this blog, but I don'...