Showing posts with label Race in D&D. Show all posts
Showing posts with label Race in D&D. Show all posts

Tuesday, October 13, 2015

But Don't You Care About the Orc's Feelings?

The other night I was following some incoming traffic to the blog when I found a new forum that I hadn't explored before. It seems that several of the people there were taking exception to the idea that I don't believe that orcs are black people and that all the other monstrous creatures are just stand-ins for the various minorities found in the United States. To them it was manifestly true and my refusal to look deeper beyond the thinly veiled exterior of these creatures was inexcusable. Some people just love to project their issues on the rest of us.

Here's the truth of the matter: Dungeons & Dragons is a game of heroic fantasies and that means something other than a repetition of the real world and it's troubles in our games.
". . . Heroic fantasies are laid in an imaginary world - either long ago, or far into the future, or on another planet - where magic works, supernatural beings abound, and machinery does not exist. An adult fairy tale of this kind provides pure escape fiction. In such a world, gleaming cities raise their silver spires against the stars; sorcerers cast sinister spells from subterranean lairs; baleful spirits stalk crumbling ruins of immemorial antiquity; primeval monster crash through jungle thickets; and the fate of kingdoms is balanced on the blades of broadswords brandished by heroes of preternatural strength and valor. Men are mighty, women are beautiful, problems are simple, life is adventurous, and nobody has ever heard of inflation, the petroleum shortage, or atmospheric pollution . . . In other words, heroic fantasy sings of a world not as it is, but as it ought to be. Its aim is to entertain, not display the author's cleverness, nor to uplift the reader, nor to expose the shortcomings of the world we live in . . ." (Sprague de Camp, ix - x).
The world is simple in Dungeons & Dragons. The bad guys are bad because they are. It isn't a question of what terrible thing happened to them when they were children; or where their parents when wrong in raising them; or what their psychological underpinnings are: they're just terrible people. It's not that complicated. The monsters are evil because we're the good guys and fuck 'em because they're not us. 

Kane on the Golden Sea by Frank Frazetta
Look, I'll answer all the questions that get brought up most every time that I post something like this. 
  • We kill dragons and monsters because that's what heroes do.
  • We rescue princes and ride unicorns that shit rainbows because it's awesome.
  • We dive into our treasure piles like Scrooge McDuck because that's what sounds like a lot of fun. 
  • We play gay, straight, trans-gendered and every race that we want because fuck anyone who thinks that there's a restriction on our imaginations.
  • We have monks because Kung-fu movies are the shit and we don't give a damn about your culturally appropriate classes.
  • We spout catch phrases because Arnold Schwarzenegger made it cool and everyone wants that experience (haven't you watched Hot Fuzz?).
  • We do every stupidly exciting idea that pops into our heads and laugh our asses off when the dice comes up with a one because it's fun and that's why we're playing Dungeons & Dragons to begin with, Holmes.
  • We go into dungeons, underground cavers, forbidden tombs, mad scientists' lairs, vile sorcerers' towers, and every other unthinkable place because Doc Savage, James Bond, Doctor Who, Conan, and the Avengers said it was cool and we've been reading their books and watching their movies our whole lives.
  • We spout catch phrases from our favorite movies because their our favorites. Stop judging us for liking things you smug, hipster bastards.
  • We max our abilities because it's fun.
  • We gimp our characters because Man Rider is damned champion and everyone needs to have a character that fun in their lives. 
  • We argue about editions because it's the internet and we're all insecure about a hobby that is about as cool as stamp collecting. 
  • We make up rules because it's fun and our groups enjoy them.
Now that that's settled let's go play some D&D.



Works Cited

Sprague de Camp, L. Conan and the Spider God. Bantam Books. 1980. PRINT. pgs. ix - x

Monday, September 28, 2015

The Van Dyke Papers, Part 1: D&D Only Allows You to Play White People



This morning I was reading an old article put up by Chris Van Dyke about how racist Dungeons & Dragons actually is and how we should be aware of the assumptions the game makes about race. The article has an odd sort of logic to it that I would like to discuss for a few moments.
". . . In D&D, humans are the normative race, and given the Anglo-centric depiction of human culture in the game, humans can be interpreted as representing “white people.”  They are “normal,” while all other races, whether good or evil, are to some extent “exotic,” and otherized.

First, lets just look at race as it relates to the real world.  How are different human ethnic groups – black, white, Asian, Latino – depicted in the world of D&D?  In a word, they aren’t, and their presence is felt strongly through their near total exclusion.  This isn’t a great surprise, as the source material for high fantasy primarily stems from Anglo-Saxon and European folk-lore. Additionally, the vast majority of players are white males.  I actually have no statistics to back this up, but anyone who wants to argue that point can after I’m done.  In a game based around “role playing,” players are encouraged to take on the part of elves, dwarves, half-orcs, assassins, and warlocks, yet it is assumed that in all these roles they will still be white.  Not that this is ever stated, of course, but this assumption lies both in the lack of any mention of human ethnicity in the character creation process and the illustrations of player characters found in the core texts . . ." (Van Dyke)
In certain segments of our hobby there is the belief that Dungeons & Dragons is a game where racial prejudices are given free reign by allowing us to place the non-white man in the place of elves, dwarves, and other humanoid races. These proxy races then allow us to freely kill, maim, and defile the other with wanton abandon. For these people, and it's clear that Mr. Van Dyke should be counted among them, unless it is expressly mentioned that there are Black people, trans-gendered people, homosexuals, or any other minority group present in the game than they are excluded from the setting and are then shoved into the category of the "other." This "other" category represents anything that your character cannot expressly be allowed to play and into it are shoved all the repressed minorities that you find in the real world so that your white characters can go about smashing their brains in.

As you can imagine this is all complete bullshit.

The argument that games like Dungeons & Dragons are creating an assumption that all your player characters are white - half-orcs, drow, and all the other playable races included - is ludicrous. D&D isn't a game that says, "You can only play one type of character here, kids: white." It's a game that let's you build any sort of character that you want. Would you like to play a gay, trans-gendered, Hispanic Wizard? You got it! Want to play a Black, female Barbarian who rides a mechanical horse in search of treasure and male booty to plunder? Do it! Thinking about rolling up an Asian Rogue who only speaks in riddles? Get on it! The only person preventing you from picking any sort of minority group to represent in your game is you.

Van Dyke then moves on from this series of false assumptions to bring up outright misinformation:
". . . In the over 100 illustrations of adventurer’s in the 2nd Edition Player Handbook and Dungeon Master’s Guide (both published in 1989), there are NO non-white adventurers.  Finally, after 25 years the 3rd edition, published in 2003, makes some passing mention of race in the character creation process
". . . Most humans are the descendants of pioneers, conquerors, traders, travelers, refugees, and other people on the move. As a result human lands are hom to a mix of people - physically, culturally, religiously, and politically different. Hardy or fine, light-skinned or dark, showy or austere, primative or civilized, devout or impious, humans run the gamut . . . Thanks to their penchant for migration and conquest, and to their short life spans humans are more physically diverse than other common races. Their skin shades range from nearly black to very pale, their hair from black to blond (curly, kinky, or straight), and their facial hair (for men) from sparse to thick . . ." (Tweet, 12)
There you have it – “dark” and “kinky” are they only two adjectives in the first 25 years of D&D core texts that acknowledge that PCs might be something other than fair-skinned Anglo-Saxons.  Yet the illustrations still show an almost purely white world.  In 80 illustrations spread over the two core books of 3rd ed., there is one black woman and no black men.  Coming across this picture after flipping through 982 pages of rules, I wasn’t sure whether the correct reaction was to be glad that the editors of the 3rd edition were broadening the concept of who a PC might be, or wonder why the first trace of race was a scantily clad, busty black female warrior . . ." (Van Dyke).
Van Dyke presents the passage he quotes from the 3.5 revision of Dungeons & Dragons as the first time in "25 years of D&D core texts that acknowledge that PCs might be something other than fair-skinned Anglo-Saxons;" which is outright false. Three years earlier the 3.0 version of the Dungeons & Dragons Player's Handbook was published with the exact same text. Going even further back my Second Edition Player's Handbook, which he apparently only examined the illustrations from and not the text, expressly states that: ". . . Although humans are treated as a single race in the AD&D game, they come in all the varieties we known on Earth . . ." (Cook, 32). If we do as Van Dyke suggests and limit our inquiry into D&D's racial bias to the core books than it is clear that the game has explicitly acknowledged the wide variety of racial differences possible for human beings since 1989, eleven years after the publication of Advanced Dungeons & Dragons. Yet even if we were to ignore those earlier, explicit acknowledgements of humanity's racial diversity in the game we would still have things like Oriental Adventures (1985), The Greyhawk Boxed Set (1983), and the myriad of Setting supplements that came out after the publication of First Edition that had peoples in a wide variety of hues that would contest with Van Dyke's assertion.* From this point forward Van Dyke is so wrapped up in his misinformation and false assumptions that he wildly jumps to conclusions that are not supported by evidence he has presented.  

More later.




Notes

* Van Dyke will later mention Oriental Adventures in his article by first making a snide comment about the term Oriental, as though everyone in 1985 had the same understanding of the term and it's offensiveness as we did in 2008, and then quoting a Something Awful post that said ". . . it wasn’t until 1985’s Oriental Adventures that you could even play an Asian person and when you think about it they are just smaller magical white people, which is what elves are . . ." (Sumner). He then follows this up by stating that ". . . 1992 saw the publication of the Al-Qadim: Arabian Adventures.  And really the less said about that the better . . ." (Van Dyke). He might as well be saying, "I know that I'm wrong here but I feel like I'm right so rather than present you with evidence that I am correct I'm going to malign the two things I know about that punch holes in my theses - especially since I missed illustrations of clerics from different races in the AD&D Player's Handbook from 1978 and there are lots of other illustrations in products before 2003 that I'm ignoring because they undercut my point as well."


Works Cited

Cook, David "Zeb." Dungeons & Dragons Player's Handbook. USA. TSR, Inc., 1989. Print. pg. 32

Sumner, Steve "Malak." Is Faerun Ready for Its First Orc President?. Something Awful. Something Awful, 25 April, 2008. Web. 27 September, 2015

Tweet, Jonathan, Monte Cook, and Skip Williams. Dungeons & Dragons Player's Handbook. Core Rulebook I v.3.5. USA. Wizards of the Coast, 2003. Print. pg. 12

Van Dyke, Chris. "Nerd Nite Presentation – November 18th, 2008" Race in D&D. Race in D&D, 28 November, 2008. Web. 27 September, 2015. 

Buy the Books Here!
 

Closing Comments.

Due to the influx of spam comments on Dyvers I am closing the comments. I'm not currently doing anything with this blog, but I don'...