Showing posts with label Bruce Cordell. Show all posts
Showing posts with label Bruce Cordell. Show all posts

Friday, February 13, 2015

The Book Shelf: Oath of Nerull by T.H. Lain (Bruce R. Cordell)



The Oath of Nerull marks the third novel from the T.H. Lain line that accompanied Third Edition Dungeons and Dragons into the world and it is my favorite so far. The novel follows the adventures of Ember the monk, Berk Gorunn the cleric of Moradin, Hennet the sorcerer, and Nebin the wizard as they attempt to save Ember's monastic order from the vile machinations of the servants of Nerull. The pacing of the story is well balanced as it begins with an ambush in a back alley and steadily pushes towards an ending that came all too quickly.

Most of the novels associated with the Dungeons & Dragons line that I have read over the years are notable only for their staggered phrasing and unremarkable plot lines. They suffer from being too predictable and from trying too hard to illustrate game mechanics in novel that should be focused on the story. By and large Oath of Nerull manages to avoid those problems by focusing more on the characters and far less on the mechanics of the game.

Even if the characters had been nothing more than wooden stand-ins, barely noticeable and wholly unremarkable, the book would still be an great read for four events within its pages. The first I touched on in a post earlier this week, The Effects of Consorting with Beasts and Saying Terrible Things to the Wrong People, when I discussed the idea of magical spells having a deeper effect on a mage than just the expenditure of power. The second event came in how the Cult of Nerull was compelling Ember's monastic order, The Enabled Hand, which I won't spoil. Next came Nebin's explanation for the ruins they explored underground (pg. 134) which was dismissed by his companions as a flight of fancy but struck me as one of the most brilliant little turns in the book. The final event was the riddle of Lo-Riao (pg 139 - 140) which had to be solved in order for the group to free themselves from an ancient testing chamber and actually made me like riddles for the first time in my life.

When I began the Oath of Nerull I was worried that it would be another in the long line of disappointing fantasy novels that I've read in the last few years as it started down the same path plodding well worn territory. Happily it turned out to be one of the best novels I've read from the Dungeons & Dragons line and a fine addition to my library. If you've been hesitating on trying a book from Wizards of the Coast this is a great one to attempt as it's short, coming in at only a 180 pages, and cleverly written.

Friday, October 18, 2013

The Strange by Monte Cook Games

I'm not normally one to invest my money into Kickstarter campaigns, as I've seen too many horror stories out there about campaigns that went sour and the money disappeared, but The Strange by Monte Cook Games might be the first one that I actually drop some money into. 

The creative team behind the project includes Bruce Cordell as Senior Designer, Monte Cook as Lead Designer, and Matt Stawicki as Lead Artist. I really like Bruce Cordell and have enjoyed several of his books over the years. I think his ruminations over the Far Realms are on point and that most of his books are easy to read affairs that mostly avoid the mind numbing textbook speak that has become the rage in modern gaming circles.

I'm excited to see him involved.

My problem comes from Monte Cook. I know that's unpopular to say as he's some sort of modern day god among the gaming elite - but seriously, the guy puts more power creep in his games than Kevin Siembieda ever even had hopes of dropping into Rifts. His Arcana book lines just kept getting more, and more powerful to the point where only power gamers were seriously considering playing in them. And not too gripe too much about him, but his adventures aren't the best things going as they often hold to themes that no player would ever want to explore (read: the Banewarrens).

But Bruce and Monte seem so happy in their stilted deliveries of hokey lines from their Kickstarter video.



I don't know, maybe I'm just becoming cynical in my old age but if I were going to be posting a video asking for money I'd make damned sure that it didn't sound like it was being done by a pair of jag-offs.

Anyway, the game system being used for Strange is the Cypher System from the Numenera product line. I've not played in that system but I imagine that with their pedigree that it's probably a decent enough system to begin with though inevitably Monte will allow in a massive amount of power creep and have to either abandon it altogether (as he did with the Arcana lines) or he'll have to release a new edition. So get ready for that edition war.

The setting for the Strange sounds like a mix between the television show Sliders and the Far Realm from Dungeons and Dragons. And I'm okay with that. In fact, it sounds like a lot of fun.

I'm not real sold on the use of esoteric language in describing a new product that none of us have a handle on yet, but then again, I wouldn't have put up that video either. My views on their use of language is only reinforced when you take their survey for which faction you belong to: Ruk, Earth, or Ardeyn. 

I don't know, shoot everything and ask questions later wasn't the answer to every question so I don't think I did too well on their survey. But hey, I'm representing Earth even though none of the fucking questions made sense. So it can't all be wrong, eh?

The artwork that has been released for The Strange is stunningly beautiful. 

Matt Stawicki was a steal and his artwork only continues to amaze me. If I were Wizards of the Coast I would steal him away today and start having him produce the new art for Dungeons and Dragons' new edition. He's everything you want in an artist as he makes even a reluctant patron consider giving to Kickstarter just so he can have more works by Matt Stawicki to look at. 

With that I'm going to finish this post by showing some of Matt Stawicki's works so you all can see who's going to be producing the visuals on this bad boy. 

Belarus by Matt Stawicki

 
Jumping off the Moon by Matt Stawicki

 
Raistlin Chronicles by Matt Stawicki


Minotaurs 2 by Matt Stawicki
Rebellion by Matt Stawicki
Darkwave by Matt Stawicki
The dude is just amazing.

Closing Comments.

Due to the influx of spam comments on Dyvers I am closing the comments. I'm not currently doing anything with this blog, but I don'...