Last night I was contemplating the uselessness of the hireling in Dungeons & Dragons Fifth Edition. In this Edition, more so than in any previous edition, they're the faceless drones of our fantasy worlds carrying out the mundane tasks that our players find too trivial to do themselves. The Dungeon Master's Guide (DMG) even goes so far as to describe them in the following way:
". . . Hireling NPCs rarely become important in an adventure, and most require little development. When adventurers hire a coach to carry them across town or need a letter delivered the driver or messenger is a hireling, and the adventures might never even converse with that NPC or learn his or her name. A ship captain carrying the adventures across the sea is also a hireling, but such a character has the potential to turn into an ally, a patron, or even an enemy as the adventure unfolds . . . (94)
Essentially what the DMG is arguing is that your average hireling, much like you average person behind the counter of a fast food restaurant, is a vapid memory that barely registers for your players. They are a means to an end and their fictional lives have no meaningful impact on your players. So what benefit is there to using a hireling in your game? A sense of the world's lack of technology? Tradition? Because you think your game should have them?
Works Cited
Mearls, Mike and Jeremy Crawford. Dungeon Master's Guide Fifth Edition Dungeons & Dragons. Wizards of the Coast, USA. 2014. PRINT