Showing posts with label Wizards of the Coast. Show all posts
Showing posts with label Wizards of the Coast. Show all posts

Tuesday, March 7, 2017

Wizards of the Coast Recognized Product Publication Schedule Since 2006

Since the release of Dungeons & Dragons 5e in 2014 I have been attempting to collect everything that Wizards of the Coast has published. As many of you know I'm a bit too cheap to buy anything at full price so I tend to wait until the price gets low enough that I'm willing to buy it; which often means that I forget some of the things that Wizards has published. So yesterday I started trying to make myself a checklist of all the things Wizards of the Coast had published since D&D 5e went live so that I could remember what I had and still needed only to find that their official website is very unhelpful in this matter, that their product listing page is poorly designed, and that it's missing quite a lot of material. So rather than throw my hands up and walk away from the whole thing I thought that it might be better to organize the products that Wizards of the Coast recognizes on their website in a reasonable fashion and to publish the list here on the blog. 

It's here that I need your help gang. Help me fill in the gaps and missing materials. I don't have the dates for any of the Dungeon+ issues prior to issue #9. I know that they've published other things as I caught the fifth book from the Sundering series being left off their official listing. What else have they missed and where does it go on the list?

As new information becomes available to me I'll update this list every so often to reflect the missed materials and the new products as they're announced so that it'll be a useful page and not just a footnote.


2006


2010
August 31             Castle Ravenloft Board Game


2011
February 15          Wrath of Ashardalon Board Game
May 25                 Daggerdale (Video Game)
June 21                 Conquest of Nerath Board Game
October 18           The Legend of Drizzt Board Game
November 1         Brimstone Angels by Erin M. Evans (Book)


2012
March 20             Lords of Waterdeep Board Game


2013 (Run Up Year to D&D 5e Launch)
March 19           Dungeons of Dread (Collection of S-Series Modules) 
June 5                 Chronicles of Mystara (Video Game)
June 18               Against the Slave Lords (Collection of A-Series Modules) 
August 6             The Companions (Sundering Book 1) by R.A. Salvatore (Book)
August 15           Ghosts of Dragonspear Castle (Next Preview) 
August 20           Scoundrels of Skullport Board Game
August 20           Murder in Baldur's Gate (Sundering Part 1)
October 1            The Godborn (Sundering Book 2) by Paul S. Kemp
November 15      Baldur's Gate 2: Enhanced Edition (Video Game)
November 19      Original Dungeons & Dragons Premium Reprint
November 21       Lords of Waterdeep (Video Game)
December 3         The Adversary (Sundering Book 3) by Erin M. Evans


2014 (D&D 5e Officially Launches)
February 4           The Reaver (Sundering Book 4) by Richard Lee Byers
February 4           Scourge of the Sword Coast  (dmsguild.com exclusive)
February 25         Fell's Five (Graphic Novel)
March 4               Night of the Hunter (Companions Codex Book 1) by R.A. Salvatore
April 1                 The Sentinel (Sundering Book 5) by Troy Denning
April 2                 Cutter (Graphic Novel) by R.A. Salvatore and Geno Salvatore
April 17               Baldur's Gate Enhanced Edition (Video Game)
June 3                  The Herald (Sundering Book 6) by Ed Greenwood
June 24                 Dungeon! Board Game
July 9                    Legacy of the Crystal Shard (Sundering Part 2)
July 9                    Dead in Thay: Dreams of the Red Wizards (dmsguild.com exclusive)
July 15                  D&D Starter Set (Boxed Set)
July 15                   Icons of the Realms: Starter Set (Miniatures)
August 12             The Legend of Drizzt: The Collected Stories (Audible exclusive)
August 19             Hoard of the Dragon Queen: Tyranny of Dragons Part 1
August 19             Player's Handbook
September 30        Rise of the King (Companions Codex: Book 2) by R.A. Salvatore
September 30        Monster Manual
October 14             Fire in the Blood (Brimstone Angels) by Erin M. Evans (Book)
October 15             Legends of Baldur's Gate by Jim Zub (Comic)
October 30             Icewind Dale Enhanced Edition (Video Game)
November 4           The Rise of Tiamat: Tyranny of Dragons Part 2
November 19         D&D Icons of the Realms: Bahamut
November 19         D&D Icons of the Realms: Tiamat
December 9            Dungeon Master's Guide


2015
January 20              Dungeon Master's Screen
March 3                  Vengeance of the Iron Dwarf by R.A. Salvatore (Companions Codex, Book 3)
March 4                   Elemental Evil: Booster (Miniatures)
April 7                     Princes of the Apocalypse
April 16                   Player's Companion: Elemental Evil
April 29                   Temple of Elemental Evil (Board Game)
June 2                      Spellstorm by Ed Greenwood
September 1            Archmage by R.A. Salvatore (Homecoming Book 1) (Book)
September 8            Gold Box Classics (Video Game) (Good Old Games)
September 9            Rage of Demons: Booster
September 15          Out of the Abyss: Rage of Demons
October 20               Sword Coast Legends
November 3             Sword Coast Adventurer's Guide
December 29           Ashes of the Tyrant (Brimstone Angels) by Erin M. Evans (Book)


2016
March 15                  Curse of Strahd
March 31                  Siege of Dragonspear (Video Game)
April 1                      Tarokka Deck
April 5                      Maestro (Homecoming Book 2) by R.A. Salvatore (Book)
April 6                      Icons of the Realms: Monster Menagerie
June 7                       Death Masks by Ed Greenwood
June 16                     Tyrants of the Underdark Board Game
September 2             Dragon+ #9
September 6             Storm King's Thunder
September 6             Storm King's Thunder DM Screen
September 21           Icons of the Realms: Storm King's Thunder
September 22           Monsters and Heroes of the Realms (Coloring Book)
October 4                 The Devil You Know (Brimstone Angels) by Erin M. Evans
October 25               Hero (Homecoming Book 3) by R.A. Salvatore
October 28               Dragon+ #10
November 8             Dungeonology
November 15           Volo's Guide to Monsters
December 7              Rock, Paper, Wizard
December 15            Dragon+ #11


2017
January 4                  Icons of the Realms: Monster Menagerie 2
January 11                Frost Giant's Fury (Comic) by Jim Zub & Netho Diaz
February 15              Assault of the Giants Board Game
February 27              Dragon+ #12
April 4                      Tales from the Yawning Portal
Announced               Dungeon Chess (Virtual Reality Video Game)


Friday, January 6, 2017

Tales from the Yawning Portal

More like tales from your boring-ass uncle who can't get over the fact that he's not playing high school football anymore.


Seriously, I'm not saying that I could do better but it is ridiculous that Wizards of the Coast expects us to buy yet another rehash of previously released material.


Update 1/7/2017

I've thought more about this and I realized that the reason why I'm so dissatisfied with this latest product announcement is that Wizards of the Coast has proven itself capable of providing us with quality reinterpretations and imaginings of classic adventures throughout this edition. So it feels like they're taking a short cut here and not giving us everything that we deserve as consumers. 

Listen, I know that they have a plan and it has been working throughout this edition but I really am at a point where I just want something set in another world than the Forgotten Realms. I would love to see them begin exploring Eberron, Dragonlance, Dark Sun,  or ~places hand over heart~ Greyhawk again. They proved with D&D 4e that they were fully capable of putting out excellent setting books that would rival the D&D 2e stuff; and now that they've shown themselves so capable throughout this edition it's time to do that again. 

As of right now I don't see any reason to pick up the Yawning Portal as I have all of the original adventures it is based on. Of course if it hits a really good sale I might pick it up because I'm a fucking collector who's been steadily purchasing all of 5e since it's release and that's what collectors do. 

Sunday, February 28, 2016

O' Greyhawk, Where Art Thou?

The other day Christopher Perkins, Principle Story Designer for Dungeons and Dragons at Wizards of the Coast, put out a poll that went like this:


Out of the 2,829 votes Greyhawk got 538. Every other setting presented as an option by Perkins beat us by an average of 200 votes. That's just embarrassing.

I mean I get it; I really do. Dark Sun had a pretty popular relaunch during Fourth Edition (those Dark Sun books are actually really cool and you should totally check it out). Dragonlance still sells a ridiculous amount of novels and was really well supported throughout Third with an official Campaign Setting book and a bunch of third party releases from Margaret Weis and the Sovereign Press group. And of course Eberron was fully supported throughout Third and Fourth editions with supplements, adventures, novels, art, and articles on the website and the magazines. 

By contrast Greyhawk hasn't had anything officially published by Wizards of the Coast since 2007's Expedition to the Ruins of Greyhawk. Largely we've been absent from the conversation and we've seen Cannonfire, arguably the largest community of Greyhawk enthusiasts, steadily growing silent over the last few years. We're at a point as a group where we either need to become active in proselytizing the setting to other D&D enthusiasts or we need to recognize that the setting is going to become a footnote in the game's history. People will read about in Wikipedia as the place where Gary Gygax ran his games, and that will be all they'll know about it, and that's a damned shame.

The thing about it all is that we know Greyhawk shouldn't be left to such an undignified fate. As a setting it was home to many of the greatest adventures in the early days of the hobby. They're so good that even today we're seeing them shape what many people view as the standard of what a good adventure in our hobby looks like; which is great, but they're being moved out of Greyhawk and into the Realms as Wizards of the Coast uses them for inspiration and transplants them. They're creating a new standard of what good looks in modules like Princes of the Apocalypse for a whole new generation of fans that may never even think to go out and pick up what inspired their favorites. 

Greyhawk is a setting that I've found had enough room in it for my version of it, and for +Mike Bridges' version for it, and +Joseph Bloch's version for it, and for every other version you run into without the sort of cannon pissing contests that crop up every time you so much as mention the Forgotten Realms. The reason for that is that Greyhawk is so flexible as a setting: we have space ships, wars with demons and gods, artifacts so powerful that their names have been in every edition since they first appeared back in First Edition, all the named spells in every Player's Handbook came from characters that exist only in Greyhawk. Two of the most successful times in this hobby's history came about when Greyhawk was active: First and Third edition. In First, Greyhawk helped establish what was possible in the game and the adventures set there are still talked about today.  In Third, we saw the return of Greyhawk as it was the edition's setting; it was flexible, and by and large, loosely defined for this edition. In doing so it offered a level of freedom for new players that let them carve out their own Greyhawks and brought people like me into the community with this hunger for the setting.

Greyhawk is the setting that gives us the opportunity to do our own thing when we start out. We don't have a library of fiction that has established a narrative for our world that our Players feel we must hold tight to our bosoms. Our setting isn't filled to the brim with godlike non-player characters (NPCs) who shuffle our players' characters about the world like chess pieces; and quite frankly, the NPCs die far too easily in our setting for them to even hope to attain that level of Machiavellian power.

So how do we turn this about and bring Greyhawk back to the forefront? How do we get Wizards of the Coast to recognize what we see in this setting?

The simplest answer is that we have to get vocal about the setting. We have to tell the ladies and gentlemen of Wizards' D&D team that we want Greyhawk to come back with this edition of the game. We have to talk to them on Twitter and email the Wizards corporate office. But more than that we have to go to the places where people are talking about Dungeons and Dragons and role-playing games and engage them about the setting. We need to open Greyhawk up on reddit, and we need to encourage people to join it on Facebook. We need to be champions for Greyhawk, because if we aren't then no one else will be. 


Monday, August 3, 2015

[UPDATED] Was the Dungeons & Dragons Adventure League Event a Debacle at Gen Con 2015?

Gen Con 2015 is over and like many people who didn't have the opportunity to attend this year's convention I've been reading dozens of reports from the convention. Among many of the positive reports from the convention one glaring negative became apparent: the Adventure League games were a complete fiasco that left many players feeling as though they wasted their money and were taken advantage of by Wizards of the Coast and their proxy, Baldman Games.

From the start the event was maligned with poor communication issues, mismanagement on every level, and a complete failure to provide the feel of an epic adventure that previous years had accomplished. 
". . . There was absolutely no sense of "epicness" in tonight's (sp) epic. Last year there was a PA system with a master of ceremonies type guy who kept things exciting all night with status reports and count downs and the like. Tables were interacting with HQ and then HQ would (sp) interact with the players. There was a sense that each table really was contributing to something big going on . . . This year, it was just go to your table and play a D&D scenario. No PA, no big story setup, no fanfare, no nothing. Our DM didn't even really know when it officially started as there was no big announcement. He had ot wing it. I saw absolutely nothing to suggest that our table was working to any sort of larger goal. We just played our little scenario like Thu and Fri . . ." (Thu).

". . . [T]here were two epic sessions, season 2 ending and season 3 launch. Neither made a player feel like he or she was involved in something that impacted or was impacted by anything else. In other words, we just blew through a module, hacked some demons and went home. At the end of the first epic, the lights went out in the hall at midnight before there were any announcements (GenCon and the convention center are at fault for this, I'm sure) so I guess I'll be kind and give them a bye for that. But at the end of the Saturday night Epic some BMG captain tried to shout over the noise of thousands of people to the 300 or so participants. Yes, I said shout. He didn't have a microphone. Nobody heard squat . . ." (Neptune0923)
While individuals who paid the modest $40 for the basic package experienced issues that stem directly from Baldman Games mismanagement of the event it was nothing compared to the experience of people who paid the $150 dollars for the VIP Experience with the D&D Adventurers League Epics game. Both tiers of players received the exact same reward for playing in the games. There was no benefit to paying the higher cost. ". . . The level of disappointment in the execution, value, and even appearance that was put forth for not just All Access . . . All access players paid $150/ea when just doing $40 in normal events would have netted the same gear, exp crawl, and entertainment. To be honest, i feel pretty cheated . . ." (Killian Tealeaf). Another commenter on the Gen Con forum stated  ". . . We did get a couple Cetrificates, but none were worth anything. No book, no souveniers, no 2015 commemorative dice, no coupons for future purchases, nothing! I got more swag for ordering a sandwich at Scotty's . . . I myself will never pay for all-access! I may not play D&D at GenCon ever again . . . This year was a complete amateurish operation . . ." (wmgccandless).

Baldman Games is taking a lot of abuse for their handling of the event with even people who knew the Baldman Games crew being unforgiving of their complete mishandling of the event. 
". . . I have many close friends in both DDAL admin and Baldman games. However I do not sympathize with the excuses being thrown out. If you set an expectation on an event and learn that the company that produces the game won't support you and determine that you will just go ahead, (because after all, you didn't actually 'promise' anything) instead of communicating the issue with those that paid for a premium event., you are in essence deciding to screw those people. All for the purpose of covering your expenses . . . So I'm feeling screwed mostly because I was screwed . . ." (joshua.oconnorrose).
As joshua.oconnorrose mentioned it was suggested to several people, who voiced their displeasure and who repeated the accusation in their forum posts, that Wizards of the Coast failed to donate any significant swag for the events so there was no opportunity for Baldman Games to provide a difference in what they did give: certificates for Adventurer's League games. One poster on Wizards of the Coast's forum stated things even more clearly saying ". . . The All-access pass which cost $150 was a complete swindle. It was, effectively, the combination of 4 events. If you purchased the 4 events separately, you paid $40. The difference between the two options last year was that players who signed up received the brand new Player's Handbook and an advanced copy of the Monster Manual (both retailed for $49.99 at the time). This year we received 4 certificates for adventure's league. That is 4 cardboard sheets which many people left on the table. Based on the math, each sheet of cardboard cost me $25 . . ." (Neptune0923)

Time and again the event's poor management has been brought up as a major source of frustration. One commenter on Gen Con's forum stated: ". . . I was so excited to do this event. It sounded like so much fun. Smaller group, one DM through out, one storyline and potential for cool swag. What a disappointment. Every single game started late. Thursday night I showed up at 7:30 for an 8 pm game that didn't start until 9:30 . . ." (IndyGator).

If there is a single complaint that continues to be brought time and again it's the lack of value that players felt they received for the $150 they paid for a VIP Experience:
"If you are going to charge $100 over the ticket price of events for a premium experience you had better provide that value to the customer.  In prior years there were books, autographs, a roped off dedicated area away from other games, a die roll for a magic item cert, etc.

This year?  I can't even identify what I paid an extra $100 for.  We could not even start play until mustering was over and lost close to an hour of play time each session.  The benefit of locking down a GM, players, and a table number is you should be OUTSIDE of the mustering process and have extra game time.

The fact that the company did not overtly share that this years All Access would be drastically reduced, reeks of false advertising.

The "Faire" was also so wide open that my "special time" access was completely irrelevant.  I walked up at a random time and was able to trade items like any con attendee could. We received 4 certificates that bordered on meaningless for most people.  If if I was not comparing this to the excellent job done in prior years, I am wondering exactly what $900 per table went to?  I got the same basic experience that others at Gen Con got for $40." (Bdbrutus)


". . . I thought for $150 I would get some sort of swag (any of the books, dice, dice bag, an exclusive miniature, anything). At this point I think my Gencon money could be spent better elsewhere. I feel like Baldman games stole money from me. . . ."(tserof)
This morning Baldman Games released the following statement in regards to the event:
This year at Gen Con we made some changes to the wildly popular All-Access program that we debuted at the show in 2013. Our goal was to bring it back to a more sustainable long term level while still providing a great value and experience to our players. From the feedback received by myself onsite, and on the message boards over the past few days, we missed that mark with some of you and for that I apologize.

Our goal was to provide a premium gaming experience and while I firmly believe we hit that on some marks, we obviously missed on others. We tried some new things that went over well for some and were viewed as worthless by others. Some valued their great DM’s highly and did not care about additional items while others rated them lower and wanted more ‘stuff’. Others ranked a separated play space with a barrier as the things they valued most and for many the noise of the hall was just too much for any amount of additional perks to overcome. At no point did we intend to deceive, trick, or pull a switch-a-roo. Every year the program has provided different things and the attendees have each valued them in their own fashion. Things change each year on what we can and cannot provide. Many want to know why we could not do this or that, or why something changed. At the end of the day those details do not matter. BMG thought we had a pretty good line-up this year within the framework we had to work in but once again we obviously need to relook at the program from the ground up.

Part of the program has always been the mystery of what you are getting. So players are putting their blind trust that the program is going to be worth it to them. Each year the items were better and better and that is just not a sustainable program. With that in mind I’ve spent most of the past two days brainstorming ways to make it better across the board for all those who choose to put their trust in the program. The one thing that is happened for sure right out of the gate is the mystery part is gone (for any type of event I run going forward). It is not worth it. Each person values their time and resources in their own fashion and should be able to make a 100% informed decision about what they spend their convention time and dollars on. The program will have its own website linked from the event description with all the details on it. Due to the fact I cannot contact those that buy tickets, the website will also contain a mailing list, to allow updates to go to all members if anything were to change. I want to be transparent and communicate as well as we can about exactly what the program is and the player it is aimed at.

Some other ideas we have been kicking around and want your feedback on are:
  • A completely separate room away from our play area for the program (players would move back into main hall for Epic event). Could be in the ICC or attached hotel.
  •  More of a concierge type service when checking in (small goodie bag, checking name off list, badge ribbon, name plate to claim your spot at a table, etc.)
  •  A custom adventure track for the show (written especially for the program by a handpicked elite author for participants of the program only).
  •  Snacks (maybe Pizza Day Saturday even) and water station.
  •  Special Guests (maybe have Mearls or Crawford visit and hangout at each table for a while).
  •  ?????
We have a lot of other cool ideas from our post show meetings but we also want to hear from you. I have received a lot of feedback already but I want to create a central place for those who want to provide it to do so. The form below drops directly into my inbox. I will be reading all the responses and going over them with my team over the next few weeks to formulate a plan that will hopefully bring this program back to where we want it to be.

David Christ
Baldman Games

Personally, I find it hard to imagine that Baldman Games felt that providing the same rewards to players at both the $40 and $150 price tag would be agreeable to anyone but that is their contention. Only time will tell if the trust in them as an organization will be healed or if they will ever be able to provide the sort of services that they've suggested bringing on board.

********** UPDATE 8/10/2015 **********

Baldman Games have released a new press release on August 6, 2015 that states the following:
I first want to thank everyone for the excellent feedback so far. We are gathering comments and discussing ways to improve all Baldman Games’ offerings going forward. We will have further posts this Fall asking for more specific feedback.

Baldman Games and Wizards of the Coast realize that we did not meet your expectations with our All-Access Program at Gen Con this year. The way production schedules lined up, it was difficult for us to provide the new products that had been offered in previous years. But have no fear! We want to make things right. We value your support of D&D and our programs at Gen Con and other shows. To that end, we have some stuff to offer to everyone who played in the All-Access program at Gen Con 2015.

Here’s what All Access Players will get:
  • One hard copy of Out of the Abyss, the TRPG adventure in the Rage of Demons story, before it hits store shelves, mailed directly to you
  • One code for a digital copy of Sword Coast Legends, the party-based RPG coming out on PC, Mac and Linux, on September 29th, sent to the email you provide.
If you are an All-Access player from Gen Con, please make sure to fill in the form below completely. The information provided will only be used to ship the book to you, send the code, and/or contact you if we have a problem doing so. It will be destroyed once shipping is completed.
Once again, we apologize for not meeting the expectations of the program this year, and we will work hard in the coming months to build a bigger, stronger, and more transparent program in 2016 and beyond.

David Christ
Baldman Games

UPDATE (08/07/2015): This offer is valid through August 24th at Midnight EST. Please spread the word. Thanks

If you participated in the All Access program, or know someone who did be sure to let them know about this as soon as possible. Time is limited on this offer. 

Monday, June 8, 2015

Rage of Demons Pre-Order Price Drops!



Since it's initial pre-order release was announced the price for the Out of the Abyss, Rage of Demons has continued to drop. In an effort to keep from paying too much I thought I would do an update on how the prices have reduced with a little over three months left to go until it officially releases.

Amazon



Original Price: $49.95
Current Price: $34.33 (SAVE $15.62 OR 31%)

Barnes & Noble



Original Price: $49.95
Current Price: $34.67 (SAVE $15.28 OR 30%)

Books-a-Million


Original Price: $49.95
Current Price: $49.95 (NO SAVINGS)

Walmart


Not Available

Chapters

Out of the Abyss
Current Price with plum membership: $35.74
ONLINE PRICE: $37.62
Checked this one out, shipping to my US address was $16.42
THIS PRICE HAS NOT CHANGED SINCE MAY 15, 2015
Total:$54.04 

As you can see from the above prices only Barnes & Noble and Amazon have further reduced their prices since the initial pre-order date nearly a month ago. Walmart, reportedly the fourth largest book retailer in the United States,* still does not have it available for pre-order.

I'll be updating the pre-order price changes again in June. 

*While the link is to an older article first published in 2012 I have not been able to find anything that makes an alternative claim in the intervening years.

Thursday, April 16, 2015

She Climbed in Bed with Forgotten Hands Still Clinging to Her Flesh.

She woke me up in the middle of the night when she came and sat down on the edge of the bed. She was crying. "Honey," I said, "what's wrong?"

"It's nothing," she lied.

"My darling," I whispered as I sat up and wrapped my arms about her, "what's happened?"

She started crying and laid her head against my shoulder, "They won't stop stealing my stuff!"

"Who won't?"

"The Forgotten Realms!"
Look, I get it. The Forgotten Realms are the most popular setting for Wizards of the Coast and have been for a long time, but do they really have to steal all the Greyhawk lore for it? I mean if you're going to keep taking stuff from Greyhawk why don't you just fucking release Greyhawk!

Too much to ask? Probably.

Friday, August 1, 2014

The New Wizards Website

Yesterday I discovered that Wizards of the Coast had launched a new website for Dungeons and Dragons. While the old site was functional it wasn't something that anyone should be crowing about. This new one though, this thing is a lot easier to navigate - so far. 

The Good

* Nice visual presentation
* Much, much, much easier to read
* Absolutely love the "Current Story" option under the "New to D&D" tab. Haven't figured out how to link to it yet, but that's a me problem.
* Way easier to navigate the archive.

The Bad

* Cumbersome to search (early days of exploring the site though)* Not really a fan of the way things appear with the rotating wheel of articles but I suspect that it will grow on me.

So what do you guys think of it?

Saturday, June 7, 2014

Who Are the Wizards Fifteen?



This morning I wrote a piece, You've Got Them Beat 3 to 1? Are You Sure That's a Good Thing?, discussing the differences between the staff sizes of Wizards of the Coast and Paizo. Since that time I've had a question rolling around in my brain: who are the fifteen people working on D&D for Wizards of the Coast?

Questions like these tend to roll about in my head from time to time and I prefer to know the answers rather than leave them to dig at me. Here's what I've come up with, a list of fifteen names with those I know for sure are included and blanks for the rest. Can you help me fill in the rest?

The Wizards Fifteen
1. Mike Mearls Senior Manager
2. Rodney Thompson R&D
3. Jeremy Crawford Editor & Developer
4. Greg Bilsland D&D Producer
5. Chris Perkins D&D Producer
6. Peter Lee R&D
7. Matt Sernett R&D
8. Chris Sims R&D
9. Trevor Kidd Community Manager
10. Shelly Mezzanoble Associate Brand Manager
11. Chris Tulach Program Manager, Organized Play
12. Nathan Stewart Brand Director & Executive Producer
13. Nina Hess Editor-in-Chief, D&D Novels
14. Ed Greenwood?
15. ?

Closing Comments.

Due to the influx of spam comments on Dyvers I am closing the comments. I'm not currently doing anything with this blog, but I don'...