Bolding: So you guys probably have one of the largest development teams in roleplaying games, how many members is that right now?After the article I watched with fascination as a number of voices raised their concerns over the low staffing - even going so far as to contrast the staffing numbers with Paizo's Pathfinder staffing. At first numbers for Paizo were thrown about without any clear understanding of reality and then Lisa Stevens, CEO of Paizo, stepped in to clarify the discussion.
Mearls: The team as a whole has about fifteen people. About half that are actually working on the RPG right now. The other half are working on other D&D stuff like Neverwinter, iOS games, licensing, or board games . . . (Inside the Launch of the New Dungeons & Dragons With Designer Mike Mearls)
We will very quickly have 20 people working on Pathfinder-related stuff from an Design/Editing/Development POV. In other words, the folks who work full-time on creating the print products that we make. That does not include the 5 members of the art department who do nothing but Pathfinder stuff. It doesn't include our Pathfinder licensing manager who spends his time on the minis and other licensed products. It doesn't include Erik who pretty much focuses on Pathfinder most of the time . . . (Mike Mearls did an interview for the Escapist Magazine and reveals PHB races, classes, and much more)
The question then becomes: does Wizards of the Coast need a staff as large as Paizo to produce a quality game?