It’s as though Mike was so frustrated with the idea of a book about building an empire in a fantasy adventure game that he couldn’t stand it, but needed the paycheck
It seems like a more strategic version of Risk only without the fun
- The spell, Greater Animate Dead (pg 14) is nifty though only useful if you have a necromancer in your group. If you have a necromancer as an NPC you don't need an exact spell - remember, you're the Dungeon Master.
- The Loyalty system (pg 15) would be an interesting port for Hirelings in your game. It's simplistic and could provide a better mechanic for determining the actions of your Hirelings. As it is in the book it's completely useless.
Don't get me wrong; there are times when I want to have a book that provides me with complex rules and detailed management systems, and when those happen I remember to take my medicine and wait for the moment to pass.
If I had actually paid money instead of trade for Empire I would have been pissed.