Saturday, December 15, 2018

The Best Villains Money can Buy

I own seventeen monster manuals, tombs, and guides across a variety of systems and editions that now clutter up my gaming shelf – the vast majority of which haven’t been opened in years. The monsters that fill these volumes range from the common flesh and blood variety, so gauche, to clockwork creations that move about automatically and deliver a sterile, clinical death. 
I have demons, deamons, devils, extraterrestrial beings, reality shifting monstrosities, and even the odd elemental man. There are robotic dragons, electric men, ambulatory furniture, and sentient toasters. Tribes of goblins, gobbers, hobgoblins, bugbears, ogres, ogrun, and giants for every type of geological feature and weather pattern imaginable. 

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