Alignment: Lawful Good
Size/Type: Large Construct
Hit Dice: 24d10 + 30 (I usually place his hit points at 234)
Speed: 20 ft per round
Armor Class: 30 (-1 size, -1 Dex, +22 natural armor) Touch: 8 Flat-footed: 30
Base Attack / Grapple: +12 / +28
Attack: The Golem's Sword +24 (2d10 + 11)
Full Attack: The Golem's Sword +24 (2d10 + 11) and Slam +18 (2d10 +11)
Space / Reach: 10 ft. / 10 ft.
Special Attack: Breath Weapon
Special Qualities: Contruct Traits, Damage Reduction 15 vs adamantine, Darkvision 60 ft, immunity to magic, low-light vision
Saves: Fortitude + 6, Reflex + 5, Will + 6
Ability Scores: Str 33, Dex 9, Con 0 , Int 4, Wis 11, Cha 1
Skill: Climb (Str) +16, Handle Animal (Cha) +2, Intimidate (Cha) - 4, Jump (Str) +12, Ride (Dex) + 3, and Swim (Str) + 13.
Feats: Weapon Focus (Golem's Sword), Improved Initiative
Challenge Rating: 18
A magical attack that deals fire damage breaks any slow effect on the golem and heals 1 point of damage for each 3 points of damage the attack would otherwise deal. If the amount of healing would cause the golem to exceed its full normal hit points, it gains any excess as temporary hit points. For example, an iron golem hit by a fireball gains back 6 hit points if the damage total is 18 points. An iron golem gets no saving throw against fire effects.
An iron golem is affected normally by rust attacks, such as that of a rust monster or a rusting grasp spell.