Thursday, June 12, 2014

Scratching My Head and Wondering What Has You So Excited.

I was reading through the archives of an old blog that has long since been abandoned and I noticed that there was a time in the blog-o-sphere where people had a tendency to not only call each other out (as though that's ever stopped) but to claim victories that they couldn't possibly have. It's odd when I read people taking victory laps over arguments that they didn't win because their target walked away or stopped listening to them and just deleted everything they wrote. I've decided to chalk it up to one of those things that I will just never get.

So what about you? What's the thing that you find out there in our hobby that has you scratching your head and wondering what the hell's going on?

Wednesday, June 11, 2014

Codename: Morningstar is Coming

Yesterday Wizards of the Coast announced a new project Codename: Morningstar (see Introducing Codename: Morningstar for more). Initially details were pretty sparse and the article was buried within the news archives instead of being on the D&D front page which led many to theorize that it was posted prematurely. Even today - now that the date has been changed on the article and Codename: Morningstar has taken their webpage from a bland and meaningless screen to one that actually provides you with some information - the damned article is still buried in the archives and not on the front page.

At first we knew next to nothing about Codename: Morningstar or about it's parent company, Trapdoor Technologies. Thankfully +Russ Morrissey and the EN World community has been really digging into this program and they've found out a lot of information about it (see D&D Licensed Tools: Morningstar for some of the most in depth coverage on this story).

Here's what the new page has to say about Morningstar.
You found us!  Now roll for insight.

Hello, my name is Evan Newton, and I am the Producer for Codename: Morningstar.

We are a small group of artists, designers, and engineers who have the honor of building a powerful set of digital tools, in partnership with Wizards of the Coast, for the 5th edition of the Dungeons & Dragons Tabletop Roleplaying Game.

So what exactly is Codename: Morningstar?

Codename: Morningstar is an integrated toolset and rules knowledgebase for Dungeon Masters and players.  It combines rules, character sheets, and adventures together into a clean interface that allows fast and easy management of a face-to-face game.  But, to be honest, that’s not all it will offer.

Here are just a few of a large list of features we’re developing:
  • A powerful and customizable character sheet
  • Fast, guided, character creation
  • Adventure management and tracking as a DM
  • Party communications between players
  • Simple rules search, bookmarking, and annotations
  • Online or offline play
In addition, I’m excited to share that (once the tool launches) all the latest D&D adventures and content will be available to download as they are released, simultaneously with the physical versions.

Our goal with this toolset is to make it simple and powerful.  As huge fans ourselves, we want Codename: Morningstar to be as flexible as possible while preserving the essence of the D&D tabletop roleplaying experience.  We can’t wait to let you play with it.

However, the truth is, we need your help.  In order for us to bring you the best companion to your game, we need your thoughts and suggestions.  How do you play?  If you had the chance to design a digital tool for 5th edition, what would you want?

Let us know what you think through Twitter and Facebook.  I’ve got more updates coming up very soon, including an FAQ and information on how to sign up for our Beta program.  (Codename: Morningstar).
So Codename: Morningstar is clearly going to be an online tool but there's an aspect of it that really has me intrigued. ". . . Once the tool launches all the latest D&D adventures and content will be available to download as they are released . . ." (Codename: Morningstar).

Clearly this is going to be a subscription based tool, but if the price is right then that statement alone has made me interested enough to give it a shot. If I can get everything as the day it launches at a reasonable price then that's pretty awesome.

Your thoughts?

To Anyone Who Can Make This Happen,


We no longer live in the days when the best way for our news to be delivered is by a boy on a bicycle and a radio broadcast that crackles its way across the Pacific. We live in an age when the internet can allow us to watch live events anywhere in the world. So why are our gaming conventions going out of their way not to broadcast their events?

Many of these conventions sell out months in advance leaving a wide swath of gamers who would love to be involved but simply can't due things like fire regulations. Realistically you can't provide us with the experience of being there - at least not until we create a Holosuite that allows us to be there even when we're not - so how about providing us with a meaningful alternative.

Here's some ideas that I think would work.

Have all of your seminars, announcements, and non-interactive events streamed live on your website and then stored there so that people can come back through and watch them again, and again, and again. 

Think about it like this. Youtube hosts videos from millions of users - many of whom have been to your shows and recorded your events - that make money off each view through advertising and the affiliate program. Why aren't you? Why haven't these conventions installed great webcams and microphones to stream these events onto Twitch and then upload them to Youtube? Why aren't they posting these videos on their websites so that those of us who couldn't make it to E3, PAX Prime, GenCon, or ComicCon able to watch them at home?

They're leaving money on the table and I don't understand why. 

After the premier of a new product at the convention open up a webstore that allows consumers to purchase the product and watch a demonstration of it.

In a lot of ways this seems like an easy move. 

Let's say you have a game premier at Origins and the people who make it are going to provide a demo of how to play it and showcase its features to anyone who comes by. Why not film all of that and post it on your website so that people can watch the video and purchase the product at home?

The convention would take a cut off each sale and the people who make the game have a brand new way to sale it that simply shows them doing what they were going to do anyway: demoing the game. 

Have a daily news show from the convention that breaks down the most important events of the day.

While this wouldn't work for the smallest of conventions it would be a god send for large shows. Think of it this way, even if you're at the convention you only have so much time to attend the various events, games, and contests. So why not produce a show that allows both your attendees and home viewers to have a complete run down of all the great things going on at your show?

You could show off the amazing cosplay, tournament winners and their final matches, announcements, and all the other things that happen at your show - and throw a little advertising in there to make some money on it all. Seems like a great way to get people to want to come to your show and to get excited about all the fun that actually happens there.

Seriously guys, make this happen and I will totally buy you a fictional beer from my imaginary bar!

Tuesday, June 10, 2014

New Page Up!

I've just added a new page to the blog where I'll be compiling all of my completed series so that it's easier to find them and read them without having to scour through the blog. Hope you guys and gals can use it and enjoy it!

Nobody Makes it Out Alive, Part 10: Say it Ain't So.



I stared at them as they sat next to each other attempting not to look like they had just come to a conclusion and numbly tried to figure out how I was going to win the bet. From the beginning the odds had been against us but I had come up with a brilliant idea to prevent Little E dropping the house down on us in a single moment that would end everything in a heartbeat. I had brought him in. He was supposed to be an impartial arbitrator to prevent some heavy handed tactic from Little E. God damn it Rudy, I said under my breath, how could you take his side?

"What's that?" Poot asked me.

We're boned.

"What are you talking about," Poot asked me with a touch of bewilderment in his voice, "we brought him in to keep things fair."

He's gotten to him. 

"Are you sure?"

Does the Pope shit in the woods?

"That's not how that goes."

Irregardless.

"That's not a word."

Are you just fucking with me now or are we going to figure out how to deal with this?

"What makes you so sure he's working with E? If anyone were to turn I'd put my money on Neverwas."

I stared at Poot as he attempted to look nonplussed while the rest of the group continued to examine the contents of the room. At first they were talking and then slowly all the conversation in the room stopped as we continued to stare at each other. We had done this for years when one of us was right and the other refused to accept the truth. Just staring and waiting until finally, "Fine, god damn it," he said. "But if you're wrong there's going to be hell to pay."

I know, I said as I gestured for a time-out, time out E. 

"Time out," he said with mild amusement, "there are no time outs in Dungeons and Dragons."

Yeah and Best Girl cums every time you two bounce in the sack. We're taking a fifteen minute break and then we'll be back.

"If you step outside then I'm declairing that you've forfetted the bet and -"

And I'll break every fucking bone in your neck you dumb son of a bitch. We'll be back, the game will continue, and you won't attempt any sort of cheap shit while I'm gone, I said as he stared at me with eyes as big as saucers.

"It's just a game, Charlie," he stammered.

It's just a game as long as you don't try to cheat and rob me.

"Okay," he said as he held his hands up, "I was just trying a little bit of gamesmanship is all."

"Wrong move," Biggboy said as he pulled out a cigarette.

We made our way outside and as we walked out into the cool evening air I noticed that Poot was already holding court. "Listen up, Charlie thinks we're boned and I'm almost certain he's right."

"What's going on," Step-up asked. "Everything's been going perfect so far."

Rudy's flipped on us.

They all stared at me. "Are you sure, Charlie," Icarus asked. "You brought him in to keep E honest and he's been doing fine so far."

I was watching them as we were checking on our supplies and spell levels. E's been showing him locations in the book all night and he keeps waving him off. Until we were all distracted there. 

"Seriously?"

Whatever E has up his sleeve he just got the okay from Rudy.

"It's bound to be a trap," Step-up said as he lit up another cigarette. "We haven't had one all night and that was the one thing that everyone warned us about before we came in."

That's what I'm figuring too.

"He'll be looking for a low roll," Poot said. "It's the only way that he can make it seem legit."

Not much we can do about a low roll.

"He could," Icarus began and trailed off.

What?

"He could be luring us into a funnel. I've seen him do it before when I was playing in another of his games. He let us get deeper, and deeper until we couldn't get away and then he swarmed us. None of us made it out."

"Fuck," Neverwas said as he ripped off his hat. "I had forgotten about him doing that.  Between the trap and the funnel we're fucked."

"None of us went into this game thinking that we'd be able to make it all the way through," Poot said, "so let's not be getting upset about a TPK now."

Right enough. Look, what room are we on?

Poot pulled out his notebook and started counting, "Six."

Are you sure?

"We're on the sixth room." We all stared at him as he recounted. "Sure as shit, we're on the sixth room."

"So we've won," Neverwas asked?

One more room, I said as the turned towards me. We've got to go one more room. The bet was that we could go further than anyone else and six only ties. Seven beats.

"So whatever's coming will be behind whichever door we choose," Step-up said. "I can take 20 on the check so it's got to be the funnel."

Right, I said, so that means we have to make it through to room eight or we've lost. New marching order. Step in front followed by me, Biggboy, Neverwas, Icarus, and Poot at the rear. Clevenger will be behind me. Remember we just have to make it through the next room and we've won. 

Are you guys ready to die? 

We walked back to the table and sat down without a word as E watched us with a grin. "So did your time out help you guys out or do you want to go ahead and give up now?"

Step.

"I'm taking twenty and checking out the open secret doorway and as much of the hallway as I can."

"There doesn't appear to be any traps."

"Okay then," Step-up said, "Let's go into room seven."

We made our way down the hallway as Step took his time checking each and every inch along the way for the trap we all hoped could be avoided. As we reached the end of the hallway and the cast iron doors with dried blood covering the walls Poot gave the warning we knew would be coming, "Guys, we've got company coming this way and they ain't happy." 

Step, take your time and get it right, I said as Biggboy and I joined Poot at the back of room. We'll buy you all the time you need to take care of that door. 

"With all the combat going on it will take you half an hour to disarm that door," E said with a smirk.
"Horseshit," Neverwas barked. "Rudy do you stand by that call?"

"I've no problem with it," he said as Neverwas stared daggers through him.

"I'll remember that," Neverwas said.

Can't be helped at this point, I said as I moved behind Poot and readied my ju-ju can. When I tell you to duck, Poot.

"Got it!"

They came around the corner, a mob of bodies with red eyes and blood soaked hands. I counted their steps and threw the first can into their forward ranks as they came within fifteen feet. "They don't seem to be stopping," E said with an evil glint in his eyes.

Good god damn it, I practically shouted back, I'd hate to think that this might be too easy! I threw the last ju-ju can into their back ranks and readied my long spear as Poot and Biggboy met the first ranks.

"Charlie," Step-up called as it came back to his initiative, "I think I can make the roll."

"Then go for it," Poot said, "I'd rather die a winner than two steps shy!" 

Step-up threw the dice and we all watched as it bounced across the table and spun in front of Poot. "What is it," Step asked.

Poot picked it up and tossed the speckled die back to Step, "A natural twenty."

E looked like the wind had just been knocked out of his sails, "You've got the door unlocked and the trap disarmed."

"I'm opening it!"

"The room in front of you looks like a steep hillside with an incredibly high ceiling. Loose gravel and large, limestone boulders cover it."

"I'm in!" Step-up shouted as he stood up and danced. "Room eight you son of a bitch!" As we made our way around the initiative order all of us made it backwards into room eight and managed to block the doorway.

"Fuck that was fun," Poot said.

"What's your armor class Poot?" E asked.

"17, why?"

"You've just been hit with a boulder dealing 45 points of damage."

"I'm dead."

What the fuck just happened?

"A large Hill Giant stands at the top of the rise and hoists another boulder on his shoulder."

Right then, fuck this bitch, I called out as we charged up the hill. Step, can you get on his side? Biggboy and I are taking the front.

"On it!"

Before we were able to drop the Hill Giant Neverwas, Icarus, Poot, and Biggboy had died. I was down to two hit points and Step was on his very last one. "You know," he said, "this seemed like a really great idea when we started this mess."

I know, right? I said as I began stuffing a rag into an oil pint.

"The door bursts open as the Fiendish Orcs begin to charge up the hill."

Clevenger, I said as I grabbed my acolyte, it seems that the time has come to say goodbye. With that I pushed him down the hill, face first, and watched as the orcs began to tear into him. Fucking waste, I said as I lit the fuse and threw the pint against Clevenger's back. But it's a hell of a way to go out. 

How much damage do I roll?

"How many flasks of oil did you have left in his backpack?"

Thirty-six.

E stared at me. "You had thirty-six bottles of oil in his backpack?"

Originally I had more. Why do you think we kept such good track of the time and our supply usage?

"The oil explodes taking all of the fiendish orcs out and I need a save from each of you to determine how much damage you take." We died on that hill side with each of us taking 56 points of damage.  

That's alright, I said, give me the box of cards I just won.

The End.

Feel like You've Missed Something?

Snippet of a Conversation

"I'm kind of excited about the new edition of Dungeons and Dragons," Icarus said.

Really?

"Yeah, you know everything you've told me sounds really cool."

I'm with you there. You know it's like they've gone out of their way to address every complaint we've had with them over the last fourteen years. 

"What do you mean?"

Well, it's like this. We bitched about their adventures being crap so they went out and hired some of their favorite adventure designers to make the launch adventures. When we complained that their system wasn't flexible enough to allow us to use all our old shit they put out a system that's able to do just that. When people complained that their art wasn't serious looking enough they brought out some of the best art to be in a game in the last thirty years. 

We said, 'you don't listen to us,' and they put out a public playtest and conducted some of the largest surveys of their consumer base ever - and then did everything they could to address our wants and concerns. Then we said, 'That's nice. Where are my fucking PDFs?' and they said, 'Right fucking here.' When we complained that there wasn't a great starter box at the launch of Fourth, and that when they did launch it that it wasn't worth the paper they printed it on, they said, 'Okay we hear you and we're dropping a boxed set that will make you hard just looking at it.' 

When we complained that many of the indie game developers were letting us play their games for free before we bought them they said, 'valid point. Here's a fucking free version of the game that we're convinced will blow your faces off and get you to buy the Core Books.' To which we said, 'You think you're so clever don't you?'

Honest god, I couldn't imagine too much else that they could do to answer our criticisms.

Monday, June 9, 2014

All the Confirmed Information on the D&D Starter Set in One Place.

The full Starter Set cover artwork without cropping
The last few days has seen a lot of information come forward about the Dungeons and Dragons Starter set and much of it has been scattered across a slew of platforms which has led to some false information being presented as true. In an effort to clarify and make all of that information into an understandable form I've gone through and collected everything that can be verified in one place. 

The Philosophy Behind the Starter Set

Unlike previous introductory boxed sets from Wizards the new Starter Set is being designed to have use beyond the first time you pick up the box. Mike Mearls put it this way:
". . . In the past, intro sets for RPGs have often been focused on a stripped-down adventure scenario and a limited version of the rules that becomes irrelevant once players move on to the full version of the game. We wanted this new set to be something you could keep on your shelf and use again in the future.

We decided early on that any materials likely to be used only once had to be eliminated from the set or kept to a minimum. One example would be a tutorial that teaches the rules through a scripted adventure. And in deciding that such a tutorial is something we didn’t want, we were able to think about how that kind of resource would be much better suited to other media—such as online video. Because we’re giving players the opportunity to learn the game without investing any money in it . . . a new player who downloads the rules can then make use of video tutorials that provide a much better experience of how D&D works . . ." (Getting Started)
That the Starter Set doesn't walk you through a scripted adventure as every other introductory set has in the past is a major change, as is the idea that the community will be committed enough to the game to create tutorials for how to actually play it. That's a remarkable change but one that was foreshadowed in an ICv2 interview with Wizards C.E.O. Greg Leeds back in August of last year. During the Interview Mr. Leeds discussed the emerging strategy for the Dungeons and Dragons game as one that moved across platforms and engaged its consumer base in ways that had traditionally not been done.
". . . .We are very ambitious with Dungeons & Dragons . . . the strategy that we’re pursuing is starting to emerge.  One of the most important things with Dungeons & Dragons is that we are able to take the same stories and themes and execute them across platforms, not just in the paper side of the business but the digital side . . ." (Interview: Greg Leeds on the Game Market and Wizards of the Coast).
By committing to the use of apps, PDFs, and video tutorials Wizards of the Coast has made a huge change in how they want to interact with their consumers - and they're betting that the hobby will be receptive enough to the new edition to champion it as they have previous editions. It's a bet that requires them not to make the same mistakes they did during Fourth Edition's launch and to have a robust program to help encourage the community to take ownership of the edition.

The Cover and Backplate

Front cover

Back cover
The front cover is a mirror image of the larger piece at the top of this post cropped to include only the Green Dragon and the Fighter with his purple cape flapping in the wind - which seems like an odd choice considering that the original presents an exciting scene where everyone gets to shine, and not just a fighter trying to avoid having his face melted off with acid. 

The back cover gives the following details on the contents of the boxed set (which will be discussed in shortly):
  • 64 page adventure book with everything the Dungeon Master needs to get started
  • 32 page rulebook that will take players from level 1-5
  • 5 pre-generated characters with character sheets and 'reference' materials
  • 6 game dice (1d20, 1d12, 1d10, 1d8, 1d6, and 1d4), marbled blue in color with white numbers (see Getting Started for more)
5e Ogre
Also depicted on the back cover is the ogre that was first shown at the PAX East Tyranny of the Dragon Panel (see Those New Monsters Look Great for more). Design wise he seems to have more in common with the Warhammer Ogre than with previous versions of the creature that have appeared in Dungeons and Dragons. 

Warhammer Ogres
Along with the other monsters revealed at the Tyranny of the Dragon Panel and the new covers for the adventures and core books (see Catching Up on All the D&D News that Happened Today for more) it appears that Wizards of the Coast has made the conscious decision to provide a more realistic art style for their books than any of the previous editions.

Character Creation Rules

There will be no character creation rules within the actual Starter Set. Instead these rules will be provided for free to everyone who would like to download them as Wizards of the Coast will be releasing a free Basic Version of the game (see Basic Dungeons and Dragons for more). Along with the character creation rules and the core mechanics of the game the Basic Version will have the following:
  • Levels 1-20 for the Cleric, Fighter, Rogue, and Wizard
  • An essential subclass for each of the above classes
  • Four races: Elf, Dwarf, Halfling, and Human
Additional Pics

On Thursday, June 5, 2014 Wizards officially released the Table of Contents for the Starter Set Rulebook. While there isn't a lot of information here that would surprise any experienced player of the game, the best part is clearly the image. I don't know why they're not using this cropping instead of the one they've shown and been publicizing.

Source
On Friday, June 6, 2014 Wizards released the first page of Chapter 1 from the Starter Set. This image continues to reinforce the realistic style of art that has been shown so far.

Source

How Will This Interact with the 
Horde of the Dragon Queen Storyline?

While the Cult of the Dragon will be featured in the Starter Set (see D&D Q&A around the 24:00 mark) it is not a required precursor to the Tyranny of the Dragon storyline. However, due to the episodic nature of the Tyranny of the Dragon modules it will be fairly easy to move directly from the Starter Set into the featured storyline.

What is the adventure being used for the Starter Set?

The adventure for the Starter Set is called Lost Mine of Phandelver and was written by Rich Baker of Sasquatch Game Studio. This makes the third adventure to come out of Wizards' launch products not produced by someone within Wizards of the Coast as Horde of the Dragon Queen and Rise of Tiamat were each produced by Kobold Press (see Kobold Press Designed Tyranny of Dragons Adventures for the New Edition of the Dungeons & Dragons Tabletop Roleplaying Game for more).   

The Lost Mine of Phandelver was inspired by B10 Night's Dark Terror which was a wilderness adventure designed to teach Dungeon Masters how to handle wilderness encounters. More information on this adventure should be up next week (see Getting Started for more).

What characters are being provided as Pre-gens?

There will be a dwarven cleric, two human fighters, an elf wizard, and a halfling rogue. The two fighters represent different focuses and were chosen as the fighter class is the most popular class in the game (see Getting Started for more).

Release Dates

July 3, 2014 for some Wizards Play Network stores and July 15, 2014 for everyone else. The basic rules will launch on July 3, 2014 as well (see D&D Q&A at the 58:00 mark) and will be available on www.dungeonsanddragons.com.

Current Prices



Mistakes Were Made

So this morning I made a mistake and screwed up on a news post (see Night's Dark Terror is Coming for You for more). It's the first major screw up I've made since I started this blog. I know there will be more in the future as I do this blog by myself, but it kind of sucks when you think you've got something good and fuck it up. Anyway, here's a meme I made that had me laughing!



More later! 

-- Charlie

Night's Dark Terror Coming for You in the Starter Set! [Edit - No, It's Not]

[Edit -6/9/2014] It appears that the adventure will only be inspired by B10 Night's Dark Terror and not actually include it. The actual adventure is Lost Mine of Phandelver. I didn't double check the information before I started writing and went off what I thought I heard rather than what was actually said. My apologies for misleading anyone. 



Over the weekend it was announced that the module being used with the new edition's Starter Set is B10 Night's Dark Terror (which you can currently get for $4.99 in pdf). As an introductory adventure to showcase the new edition it's a good choice. The module takes place in a wilderness setting and is a great way to teach Dungeon Masters how to run one of the more difficult aspects of the game: wilderness encounters. Additionally, in the original module there were new charts for simulating weather conditions, new monsters, and 18 different adventure locations to explore which provided a vast array of opportunities for adventures that didn't occur in a 10 X 10 room with a single orc guarding a chest filled with rags and hate.

I never had the opportunity to play the original module when it was released but I did happen to find a copy a few years ago in a bargain bin at a local used bookstore, and looking through the adventure today I find myself intrigued by the idea of using this module for the new edition. There is a lot of potential for this module to provide my group with a far reaching and ever expanding arena to explore without locking them into a dungeon where their options are limited. 

Without a doubt there will be changes made between the original edition and the one appearing in the Starter Set. Naturally the rules will be modified to reflect the differences in between the editions, but we can also expect the setting of the module to change. The original took place in Mystara, which given the current emphasis on the Forgotten Realms will almost certainly no longer be the case. But will that be the end of the changes for this module? Will Wizards expand their changes and alter more events within to reflect their Tyranny of the Dragons storyline? If they did would you even notice?

Sunday, June 8, 2014

Nobody Makes it Out Alive, Part 9: Empty Rooms and Whispered Betrayals




We slid into the room and Step-up began checking out the next doorway while Poot called out for a quick check on spells and equipment. "I'm running a little bit low on anything useful but I'm okay for now," Neverwas answered. 

"Still full up," Icarus said as he began searching through the burnt remains of the Fiendish Rat Swarm. "Anyone else find it odd that everything in here has been described with fiendish features?"

I haven't used a spell yet, Poot. What do you mean, Icarus?

"Well think about it. The Darkmantles had horns and red glowing eyes. E slipped and outright told us the rats were."

The orcs weren't.

"No," Biggboy said, "they weren't, but I'm thinking Icarus might well be onto something there."

Should I start blessing our water?

"Wouldn't work," Icarus said. "Holy water only affects evil outsiders and undead."

Fair enough. So how does this fiendish thing get transmitted?

"Sex?" Poot asked in a worried tone.

"I don't think so," Icarus said.

"Excellent," Poot boomed, "that means that we don't have to watch Biggboy around the sheep!"

"Hey, fuck you man," Biggboy laughed. 

"Are we here to crack jokes or play D&D," Little E broke in. 

Aren't we a in a foul mood.

"I would be too if I was about to lose a hundred dollars," Step-up said, "by the way, the doorway is cleared and so's the first ten feet out. We've got a hallway running east and west. To the east it widens out and heads back south. To the west it stays narrow and heads north. Lots of doors out there."

Icarus, you got any thoughts.

"Um," he said as he began to cup his chin in his hands, "I'm feeling like the northwest is our best bet."

"Why do you think so," E said with suspicion in his voice.

"It doesn't really matter," Poot said, "we're going southeast."

"But you just asked Icarus which way he wanted to go," E stammered.

Of course we did.

"And now we're going the opposite direction," Biggboy said as Icarus laughed. We rounded the hall and found a door to our north and a great big hall to our south. "How's the air down here," Biggboy asked E as we began to cautiously explore the room.

"It's clear with a light odor of ozone," E answered.

Step-up, I called out of reflex, did you hear that?

"Yep, I'm on it."

Step-up, Clevenger, and I made our way through the room, him in front and me a good ten feet behind with a readied healing spell and Clevenger on my heels. It was slow going and I found myself constantly wondering where the monsters were. We had made a lot of noise and nothing had come to investigate. Were they sneaking up on us from the north? Poot and Icarus were watching the approach from the way we had come while Biggboy and Neverwas kept an eye on that northern door. 

Where were they? 

"The room's clear," Step-up announced after he had found a door in the south and checked it. "Grab all your shit and let's move in."

I don't like this, I whispered to Poot, he's got enough money riding on this where he should be actively trying to kill us and we're about to hit our fifth room without so much as a serious threat.

"It's freaking me out too," he said in hushed tones, "I don't think that you should raise the bet anymore."

You're smelling that rat too, eh?

"It's too easy and I keep catching him smiling when he thinks we're not watching."

Yeah, I noticed that earlier. 

"What are you two doing down there," E broke in.

"Trying to figure out why Best Girl still fucks you," Poot said with a smile.

"It's not easy," she said from the doorway, "but then he's got a small dick so it's not like I really feel it."

That one hurt, I said as I watch E's mouth drop open, but not nearly so bad as when she tells you how many dicks she's seen that are bigger. She held up seven fingers and bit her lip as Rudy fell off his stool laughing. I'm telling you, Poot, when she leaves this piece of shit behind I'm going to make her an honest woman.

"You think you're man enough for that, Charlie," she said with a wicked smile.

Fuck no, but after what you've had your expectations have got to be low enough that it won't matter.

"Enough of this," E practically barked. "what are you two doing."

"Following Step-up's lead of course," Poot replied with a little bow towards our master thief which drew attention to the man himself. 

"Well," E growled, "what are you doing?"

"We're going into the room," Step-up said as he leaned towards Little E, "and if you don't take that base out of your voice I'm going to be using your nut sack to carry my dice."

E waved him off as he described the room to us, "There's a table, stool and bed in good condition at the far end of the room. In the center six wooden stools encircle a pile of dirt on the floor. On the table lays a skull and a backscratcher made out of some form of bone. To the east there is an open door that had it been closed would never have been found. To the west some assholes seem to have broken down a section of the wall."

Ah, that's what I like. We walk into a room and the secret door is already open and there isn't a soul in sight. Step?

"On it," Step-up called as he went through the progression inspecting the room foot by foot as I shadowed him. We were going methodically through each room expecting to find the traps that we'd been warned about but it was becoming clear to all of us that we must be on a different track than everyone else who had died in the early rooms. 

"You just found another secret door," E announced as Step-up rolled a 23 Search check. "What are you going to do?"

"I'm marking it with chalk and finishing checking the rest of the room," Step-up said as I examined the backscratcher that was made of a Lizardman's spine. 

"Do you want that backscratcher," Icarus asked me, "I think I could use it if you don't want it."

It's yours, sir. Do you want the Kobold skull too or should we leave it?

"I'll take it."

Fair enough. Poot, I called, you've been keeping track of our oil usage?

"I have."

How long have we been down here?

"Seven and a half hours."

One more room and we'll lock ourselves up for a night's rest to replenish spells, spirits, and our bodies.

"You're keeping track of your time being active?" 

Yeah, we figured that before you could punish us with a Fatigued status because we'd gone too long without rest that we would track it ourselves. 

"You guys have thought this out pretty well haven't you," he said with a smirk.

You might say that, I said as I began to work my way through our checklists. Supply levels, equipment checks, spells remaining, and then I caught it. A little look between them and I knew. I knew who the rat was and I couldn't believe he would do it.
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The Trouble with War

 Recently I introduced a war into my home game. Two factions aligned against each other and they began fighting in the capital of Bissel, Th...