“. . . There are six numbered areas, shown on both the DM's and the players' wilderness maps. No specific encounters are given for these six areas. The DM should choose an appropriate encounter for each area, using the WILDERNESS ENCOUNTERS CHART in this module. The creatures chosen for the numbered areas should be encountered only once. Do not choose numbers 1-6 simply because the encounter areas are numbered 1-6. For example, 1 could be the stone giants or the wolfwere; 2 could be the wyverns or the hermit; the tribesmen or the dragon could be at 3, etc . . .” (sequel, pg. 4)I like the way that things are a bit looser in this section of the module as compared to a more modern module, such as Expedition to Castle Greyhawk; but that isn’t to say that everything is perfect here. While you are able to have random encounters the six numbered areas are set encounters where your players are required to have an encounter. Or as the module puts it:“. . . Encounters in the wilderness will not occur randomly. The party will have encounters at specific points when travelling along the trails. These encounter sites are marked as heavy dots on the DM's map. If the party camps in a hex adjacent to a dot, the DM may decide to give the party a night encounter. Daytime encounters occur whenever the party stops in or passes through a hex with a dot . . .” (sequel, pg. 4)
“. . . The Lost Caverns of Tsojcanth is a module with a great deal of potential, one that can take many sessions to finish. DMs should consider stressing this to their players, because it is possible to have an enjoyable adventure before the caverns are even reached. The wilderness section includes a wide variety of possible encounters.Some of these can become the basis of several adventures. The gnomes, dwarves, elves, and mountain tribesmen are fully described, and these entries can be used to create communities of mountain dwellers. A sample lair map, usable for the gnomes, has been included, should the DM want to fully develop this community. Befriending one of these communities could be of great value in providing the party with healing, information, or help against bands of raiders. However, gaining the trust of one of these communities usually requires that the party fights against their enemies.An encounter with a military patrol could be a challenge to the party. A friendly patrol could tell the party how many "dangerous areas" (variable encounter sites) are on the trail ahead, but not the exact locations. Winning the trust of a patrol is very difficult, however, for it is their mission to be suspicious of all armed travellers.A third possibility is the Craggy Dells. If the party succeeds in defeating the brigands there, they could find (at the DMs option) information that will lead them to the persons buying hippogriffs from the bandits . . .” (sequel, pg. 4)
“. . . The small cave was the secret, for in back, hidden by (here the text is blurred beyond any reading)... and we descended. There was no certain path, so we (smudged)... and this is told of above, for it is where Yaim and Brelid met their end. Our persistence paid. The right way was beyond and narrow, so (writing covered with dark stain)... -earn lies straight pas(more stains)... -pe the span swiftly to plunge to doom where the wat- (here smudges and stains obliterate several lines) ... They were right. It is more dismal here than above. Only the two of us su- (blotch) ... We pray that the lucky (smudge) is true, for we are now going to attempt entry fo- (large rusty smears have wiped out the next words) ... of no help. I managed to escape. Why did we (here the remaining few words are smeared and unreadable, save for the last word) ... beautiful . . .” (sequel, pg. 7)
“The right way is narrow . . . (words obliterated) . . . eam lies the straight pas . . . (more smudged writing) . . . pe the span swiftly of plunge to doom where the wat . . .” (original, pg. 2)
Gygax, Gary The Lost Caverns of Tsojconth. MDG, USA: 1976. pg. 2
Gygax, Gary S4: The Lost Caverns of Tsjocanth. TSR Hobbies, Inc. USA: 1982. pg. 4, 7.