Let's See How Much Fun This Could Be
I was sitting down reading old Gary Gygax question and answer threads last night when I noticed this great question and answer combination over at Dragonsfoot:
Lots to think about.
Hey Gary,In fairly short order Gary was able to provide him with an answer.
I was wondering if you could give me your thoughts on running an "All Gygax, all the time" campaign. There have been several threads on DF regarding whcih order poeople would run modules in and I was wondering if you'd like to add your input/critique my tentative list :)
First, in what order would you run a 1e AD&D module-based campaign? You can use works from other authors, of course, but I'd be interested in knowing also what modules of your own design you'd use and in what order.
Second, what do you think of this list of mine? In order of play:
B2 Keep on the Borderland
T1-2 Temple of Elemental Evil
S4 Lost Caverns of Tsojcanth
WG4 Lost Caverns of Tharizdun
WG 5 Mordenkainen's Fantastic Adventure
G1-3 Against the Giants
D1-2 Descent to the Depths of the Earth
D3 Vault of the Drow
S1 Tomb of Horrors
WG 6 Isle of the Ape
I know T1-4 is designed for beginning characters but I have a soft spot for B2 in my heart, and it would allow for a couple of levels for the PC's before they made it to the moat house 8O
If you notice, I left out Q1 as I am not exactly thrilled with it as a finale to the Giants-Drow saga. Also, if you can think of a good place to fit in S3 Expedition to the Barrier Peaks please let me know! I was considering putting it after WG 5 but then I was worried PC's might be a little too powerful for the giants.
Anywho, your thought/input would be greatly appreciated :)
A bit straped for time of late, so pardin the brevity of my response. Here's the order I would use, and I do agree with you about omitting the Queen of the Demonweb Pits module. I never liked it.Now that's an interesting adventure path that might actually rock the house. Especially as you get into the Dungeonland, Magic Mirror, Tsojanth series of mind bending adventures. I'm kind of interested in making a run at this as there is a lot of fun adventuring to be had, but I'm concerned that no one may make it by the Tomb of Horrors.
Keep on the Borderland
Village of Hommlet
Temple of Elemental Evil
Land beyond the Magic Mirror
Lost Caverns of Tsojcanth
Forgotten Temple of Tharizdun
Steading of the Hill Giant Chief
Glacial rift of the Frost Giant Jarl
Hall of the Fire Giant King
Mordenkainen's Fantastic Adventure
Tomb of Horrors
Descent to the Depths of the Earth
Shrine of the Kuo-toa
Vault of the Drow
Isle of the Ape
(Necropolis, final portion)
Lots to think about.