|Iron Kingdoms Charter Guide Cover by Matt Wilson|
". . . Typically in genre of fantasy, there is an implicit, preconceived notion; magic and technology are so vastly different that one cannot exist if the other is already firmly entrenched. Some of the principles in the writings of literary masters of fantasy such as J.R.R. Tolkien, H.G. Wells, and Michael Moorcock allude that one encroaches upon the other; that one must give way for the other to take hold. Epic wars are fought, with the sides and their beliefs serving as allegorical agents of magic or technology, chaos or law. The creators and developers of western Immoren - the homeland of the Iron Kingdoms and other territories - have made the conscious decision to sidestep this notion and approach their fantasy environment from a contrasting perspective. In western Immoren, magic and technology not only co-exist, they complement one another. Certain technologies in this environment bend the laws of physics through the application of magic. To date, mechanika - a melding of science and sorcery, technology and magecraft - is the foremost example of these complimentary forces in the Iron Kingdoms . . ." (Martin, pg. 7).
". . . Without a doubt Caen [the world of Iron Kingdoms - Charlie] is very much a fantasy world, but it is one that has proceeded into a new era of development. Rather than cast off the mantle of magic and spirituality, these elements are firmly embraced by the proponents of science and technology. Rather than viewing the concepts as incapable of coexistence, the inhabitants of western Immoren assimilate everything together, seeing magic, spirituality, science, and industry as parts of a greater whole. They have developed ways for everything to work in tandem, tapping the arcane and fueling it with science, taking mechanical apparatuses and enhancing them with magic. Even the principles of magic are seen as a physical science of sorts, every bit as real and applicable in the kingdoms as the principles of physics, biology, chemistry, engineering, and mathematics . . ." (Martin, pg. 7).
Part 3: The Orgoth