Early Morning Thoughts on Dungeons
I've noticed lately that I am increasingly becoming convinced that the Dungeon adventure - by which I mean an actual fucking Dungeon and not the woods, cities, and multitude of hellscapes that so many of us have taken to calling dungeons lately - has gone by the wayside. Sure there are the occasional modules produced or the oddball outlier who stands to the side with his mega-dungeon; but as for the traditional kick in the door and kill all the monsters fare?
Why is that do you think? Why have we gone away from the traditional dungeon crawl in favor of these increasingly far flung adventure locations that we call dungeons yet are anything but dungeons?
I don't like it.