The armies are marshaling their forces for war and the drums are beating throughout the Underdark! War is here, kids. War is here.
Without giving away their troop strengths or anything that might help their opposing players here are the introduction paragraphs that alerted each of the kingdoms' players that the troops were ready.
The BeholdersThe three of you (, , and Tom) represent the entirety of the Beholder Kingdoms! At this point the Kingdom is equally divided amongst each and it will be up to you whether these forces combine their efforts to destroy the filth cluttering your dark landscape or wage a bloody civil war.The DrowThe mighty and proud kingdom of the Drow has chosen three to lead them into the coming war:, , and ! Will you unite under a single banner and crush the vile opposition or will you let your kingdom's tradition of intrigue and fratricide brake you into a civil war with each seeking to destroy the other?The DuergarDeep within the halls of the mighty Duergar the drums of war have begun to sound as two generals have been chosen to lead their people against the foul machinations of their neighbors:and ! Will these two generals unite their forces to grind their enemies beneath their heels or will the allure of power drive a wedge between them and cause them to paint the halls of their fathers with the blood of their brothers?The Mind FlayersFrom across the endless realms of the multiverse and the infinite expanse of space the Old Ones have stirred from their slumbers and awakened two of the Elder Brains with a single thought, "The time is at hand!" Now these two have brought the kingdom under their control and have divided their forces between their cities. Willand be able to work together to crack the skulls of these lesser kingdoms or will they be driven mad by the whispers of the Old Ones and wage war against one and another?The SvirfneblinThe rock trembles with the heavy footsteps of marching soldiers outside the halls of the deep gnomes. War has come to the Underdark again, and this one will not avoided. The Svirfneblin have sharpened their blades and have left their holds; led by two of their greatest generals:and the Shadowplay! Will these generals be able to teach their enemies the meaning of fear, or will they fall to bickering and destroy each other before their enemies even have the chance?
It's pretty clear to me that I got more verbose with each call to arms. This is my first time doing one of these call-to-arms so I was experimenting with styles as I went. For me it was better when I got a bit more into building a (very limited) story for why they were going to war than when I was less descriptive.
What do you think? Was it better when I started getting a bit more into it or when I was more subdued? Which would you prefer if you were playing?