Where All the Ancillary Organizations At?
I never seem to make enough use of ancillary organizations - whether it's unions, guilds, or social clubs - in my games. Oh I make them, don't get me wrong. I set them up in the early stages. I've built complex knighthoods, Hellfire clubs, quasi-Satanic cabals, social clubs, volunteer organizations, unions, and guilds. I've given them names, drawn out complex connections to each other and the wider world, established their internal power structures and dynamics. But once everything begins it all goes to pot.
Part of the reason behind this is that all of that plotting I do tends to make my sluggish in how I effectively bring these organizations to bear; like I'm worried that I'll get something integral wrong. I'm thinking that I may have found a solution to this problem but I'm still working out the kinks. More on this later.
Also, how was your weekend? Did you have fun?